PvP exp loss
As it stands right now, the experience lost in PvP is so miniscule that it is as if it didn't exist. At lower levels this isn't much of an issue, but at 40+ this quickly becomes a major issue.
Why? Much of 40+ pvp is about controlling zones, camps, exp locations, etc. With exp loss the way it is people aren't scared of dying. If you kill someone they will be bound 30 seconds away and just keep coming at you until you get tired of wasting all your mana/time on them. You can't train them out. And they won't leave if you just keep killing them.
That is why there needs to be a PENALTY in place for dying.
Loot n scoot does not work. It is hard to enforce for GMs, ignored when GMs arent on, and is just a pansy ass way of settling things.
Item loot works until people just bag their shit and keep rushing you. It aldo discourages new players.
EXP loss stops naked bind rushers and geared bind rushers. It is a great system. The downside is new players are easily discouraged at lowet levels.
The solution I propose is to drastically increase PvP death exp at higher lvels. Make it equal to a PvE death. Allow the lower levels to retain their minor exp loss. This keeps the new players around and gives real meaning to fights at higher levels.
What level would be most appropriate for this? 35? 40?
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