#1
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Fast mobs
I know people are going to say this is normal but it seemed SO out of whack i have to post this.
Kiting in oot there are 3 dwarves that run at normal mob speed. I forgot to sow and tagged the 3 i figured okay i can just STRAFE RUN and gain some distance, because normal running mobs will catch you, so i strafe run around the entire sister island and don't gain ANY distance. I ran the longest straight line I could across it, no gain. NO GAIN. I did this for about 15 minutes, running in circles alternating to straight lines etc NEVER GAINED ANYTHING. I know mobs are too fast here but this was way out of whack.... eventually the boat came and i tried to have it take me but they caught me because MOBS TO FAST | ||
#2
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Yes, mob speeds are out of whack.
I have some fixes coded, that I need to integrate again and do a lot of testing. The speed changes affect mobs over their HP levels, and different snare levels, vs running, walking, feared. Its an entire revamp of the way mob speeds are calculated. My last attempt to integrate it, I had some issues with mobs spinning when snared to a stop. I was working towards snare splitting mobs, by zoning out and back in, so snared mob is where you wanted them. Haven't got there yet. Don't want to put some buggy code out.... don't want to upset the customer. H | ||
#3
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ah okay, I was a little heated when i posted that after dieing twice.
keeps me on my toes though | ||
#4
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You think THOSE dwarves are bad? Try aggroing the two Tonsmith dwarves right outside the inn nearer the tollbooth in EC. Bardspeed dwarves.
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#5
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Quote:
__________________
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#6
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haha well my wizard and i use sow pots but yeah same thing
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#7
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Quote:
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