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Old 04-06-2010, 02:45 PM
gimper42 gimper42 is offline
Scrawny Gnoll


Join Date: Apr 2010
Posts: 24
Default Snare not effective on SoW'd mobs

This is something I have only noticed in West Commons, but it is definitely a problem. The rangers at the druid circle all buff themselves upon spawn. They do 4 buffs each, one of which is SoW. If I pull one of them with Dooming Darkness after they have fully buffed themselves, they run at full SoW speed. After snare and fear have landed they run so fast that my pet cannot keep up with them.

Now here is the problem: When I am buffed with SoW and the ranger casts Ensnare on me, I become fully snared and I keep the SoW buff. Mobs ignore snare when SoW'd, but players do not.

Clearly this is broken. Iirc, in Classic any snare or root that lands on a mob or player will overwrite (canceling) SoW or any other +movement speed buffs.

At some point during Kunark or Velious the Sow/snare/root interactions were changed so that they would not overwrite each other (bards were able to break out of root by playing Selo's for one pulse before this fix). This change also meant that you could cast root and snare on a mob and they both would stick, previously they would just overwrite each other.

Can someone take a look at this?

EDIT: This was a thriving and sought after exp camp for 34-40ish necromancers on live servers. I have never seen anyone other than myself killing these rangers on p1999.
Last edited by gimper42; 04-06-2010 at 02:49 PM..
 

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