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#1
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![]() I am having an issue with my graphics for Everquest. The graphics seem to stagger and don't move very smoothly. Sometimes when I am walking my character's model will freeze up even though I am moving around. At first this was running fine when I initially installed the game, but after a month I started getting this. Not sure if a file is missing or missing an update or what.
This is what I have and let me know if you need anything else: Time of this report: 3/7/2013, 10:06:53 Machine name: COMP1 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.130107-0416) Language: English (Regional Setting: English) System Manufacturer: Dell Inc System Model: Dimension E521 BIOS: )Phoenix - Award WorkstationBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+, MMX, 3DNow (2 CPUs), ~3.0GHz Memory: 3070MB RAM Page File: 2223MB used, 1358MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode Display Devices --------------- Card name: NVIDIA GeForce 8400GS Manufacturer: NVIDIA Chip type: GeForce 8400GS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_10C3&SUBSYS_83801043&REV_A2 Display Memory: 1024.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Default Monitor Monitor Max Res: Driver Name: nv4_disp.dll Driver Version: 6.14.0012.9573 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 2/9/2012 21:40:00, 4309760 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 2/9/2012 21:40:00, 13415040 bytes Device Identifier: {D7B71E3E-5383-11CF-9656-8CA303C2CB35} Vendor ID: 0x10DE Device ID: 0x10C3 SubSys ID: 0x83801043 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run Card name: NVIDIA GeForce 8400GS Manufacturer: NVIDIA Chip type: GeForce 8400GS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_10C3&SUBSYS_83801043&REV_A2 Display Memory: 1024.0 MB Current Mode: 1600 x 1200 (32 bit) (60Hz) Monitor: Default Monitor Monitor Max Res: Driver Name: nv4_disp.dll Driver Version: 6.14.0012.9573 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 2/9/2012 21:40:00, 4309760 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 2/9/2012 21:40:00, 13415040 bytes Device Identifier: {D7B71E3E-5383-11CF-9656-8CA303C2CB35} Vendor ID: 0x10DE Device ID: 0x10C3 SubSys ID: 0x83801043 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run | ||
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#2
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![]() Quote:
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#3
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#5
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![]() If you are using EQEmu you can go into its options and set eq to use only one core. It will stay that way for future play sessions as well.
Edit: Side note, eq really doesn't need more than one core, you won't run into issues.
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"It may be a touch unlady-like, but I'm-a crush you I am!" Stryzika (Nec) - Red, Talcya (Clr) - Red; Tizoxa (Nec) - Blue, Ocura (Mag) - Blue | ||
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#6
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![]() Try opening up a really long youtube video, putting it on mute, and letting it run in the background.
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#7
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![]() Some problems with AMD X2 dual core processors can be fixed with the following official release: http://support.amd.com/us/Pages/dyna...42f&ItemID=153
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#8
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![]() I tried EQ on Win7 with tri-core, it played like crap even with option settings changed (I did not try WinEQ though).
Luckily, playing under Linux (using WINE) worked flawlessly and is not that difficult to set up.
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Realtime auction logger: http://ahungry.com/eqauctions/
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