Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-10-2012, 11:35 AM
Deanob Deanob is offline
Sarnak


Join Date: Oct 2009
Posts: 201
Default Pathing - Tolopumj won't path back

Where: Sebilis - Trakanon lair

NPC: Tolopumj

Description:
If Tolopumj is pulled to the side wall W corner of the area (across the ledge) and a monk FD's or a group evacs than Tolopumj will not path back.

Please see Screenshot:
Attached Images
File Type: jpg EQ000017.jpg (92.8 KB, 8 views)
  #2  
Old 05-17-2013, 01:09 AM
Alunova Alunova is offline
Developer


Join Date: Apr 2013
Posts: 545
Default

Fixed, pending update.
  #3  
Old 05-17-2013, 04:00 PM
Happyfeet Happyfeet is offline
Sarnak

Happyfeet's Avatar

Join Date: Jul 2010
Location: Orlando, FL
Posts: 447
Default

Chardok queen does this too. She's actually in the stair room ATM, lol. I logged in to her right in front of me last night.
edit: But I've seen it 20 times previously.
__________________
-Happyfeets/Crappyfeet/Crackyfeet/Abraham, TMO
The Plague of Fennin Ro
  #4  
Old 05-17-2013, 05:39 PM
Alunova Alunova is offline
Developer


Join Date: Apr 2013
Posts: 545
Default

Quote:
Originally Posted by Happyfeet [You must be logged in to view images. Log in or Register.]
Chardok queen does this too. She's actually in the stair room ATM, lol. I logged in to her right in front of me last night.
edit: But I've seen it 20 times previously.
Haven't been able to replicate this, she paths back normally for me. Specific location?
  #5  
Old 05-17-2013, 07:20 PM
bizzum bizzum is offline
Planar Protector


Join Date: Nov 2010
Location: ヒデの部屋 // Hide's Room
Posts: 1,683
Default

I have seen King and Queen in Chardok do this as well. If you pull either up into the hallway that is around -700, 1150 (http://www.allakabor.com/eqatlas/images/chardok.jpg) right next to the very first locked door, or if you pull them up into the library that's before the locked door leading to the actual King/Queen room, there is a chance that they will just sit where they were fighting after wiping. Not 100% for sure, but I have seen both mobs do it on multiple occasions.
__________________
Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior
Klaritee Dicktaters - 60 Enchanter
Serilis - 60 Wizard
Decisive - 60 Bard
Winsloe - 60 Rogue
Zaggasauarus - 27 Necro
  #6  
Old 05-18-2013, 02:39 AM
Happyfeet Happyfeet is offline
Sarnak

Happyfeet's Avatar

Join Date: Jul 2010
Location: Orlando, FL
Posts: 447
Default

Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
I have seen King and Queen in Chardok do this as well. If you pull either up into the hallway that is around -700, 1150 (http://www.allakabor.com/eqatlas/images/chardok.jpg) right next to the very first locked door, or if you pull them up into the library that's before the locked door leading to the actual King/Queen room, there is a chance that they will just sit where they were fighting after wiping. Not 100% for sure, but I have seen both mobs do it on multiple occasions.
Oh true, never seen king do that, I guess because we wipe to queen more than king.
I made a map for you, well I added the pillars (blue) and the queen hangup spot (red).
Attached Images
File Type: jpg Map_chardok.jpg (92.6 KB, 1 views)
__________________
-Happyfeets/Crappyfeet/Crackyfeet/Abraham, TMO
The Plague of Fennin Ro
Last edited by Happyfeet; 05-20-2013 at 12:00 AM..
  #7  
Old 05-18-2013, 04:52 AM
Brut Brut is offline
Planar Protector

Brut's Avatar

Join Date: Dec 2009
Location: Akin to North Pole
Posts: 1,403
Default

Think this has something to do with gating mobs, seen couple mobs do this after they've gated. They'd just stand wherever they unengaged at and never path back to their regular spawn points (Tola done this, a spite golem in Hate also).
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
http://i63.tinypic.com/208jtcm.jpg
  #8  
Old 05-18-2013, 10:33 AM
Alunova Alunova is offline
Developer


Join Date: Apr 2013
Posts: 545
Default

Replicated, it's a bug with NPC gate. Thanks for the help.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:42 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.