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Old 05-11-2013, 02:59 PM
nilbog nilbog is offline
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Default Sitting appearance of gargoyles

A while back we did upgrades involving the default appearance of npcs. Recently when passing through Lower Guk, I noticed the gargoyles there we default sitting instead of flying.

How should these appear in different areas? There's not many, so I'll name a few and what I believe they should be.

-Mistmoore - sitting appearance. By the base of the tower near the entrance as well as the interior of Mistmoore, I recall them default sitting.

-Lower Guk - flying appearance. I recall the ones near the door leading down to live side were default standing/flying.

-Ocean of Tears - flying appearance.

Anyone able to corroborate/verify these, and any others, this is a 5 second fix.
  #2  
Old 05-11-2013, 04:10 PM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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definitely remember sitting gargs in mistmoore and flying gargs in lguk
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Old 05-11-2013, 09:00 PM
Handull Handull is offline
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just in case you didn't know, the gargs in MM currently spawn flying and then sit after a few minutes, tho i've never timed how long it takes them to sit.
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Old 05-12-2013, 01:58 PM
maximum maximum is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-Lower Guk - flying appearance. I recall the ones near the door leading down to live side were default standing/flying.
Lguk Gargs (the ones near the Supplier room) should all be default flying. Even the ones way up on the ledge.
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  #5  
Old 05-12-2013, 02:48 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Handull [You must be logged in to view images. Log in or Register.]
just in case you didn't know, the gargs in MM currently spawn flying and then sit after a few minutes, tho i've never timed how long it takes them to sit.
I didn't experience this. It seems it takes them about 0.5 seconds from spawn time to sit.

Quote:
Originally Posted by maximum [You must be logged in to view images. Log in or Register.]
Lguk Gargs (the ones near the Supplier room) should all be default flying. Even the ones way up on the ledge.
Fixed, pending update.
  #6  
Old 05-12-2013, 06:18 PM
nilbog nilbog is offline
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How about:

-abhorrents in hateplane
-gargoyles in oot.
-overthere gargoyles at outpost.
-velketor crystal statue gargoyles
-skyshrine gargoyles
-sleeper's tomb gargoyles

?

That should be all of them.
Last edited by nilbog; 05-14-2013 at 12:20 AM..
  #7  
Old 05-12-2013, 07:37 PM
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-overthere gargoyles at outpost.
OT Gargs (like Tourmaline) should be flying idle.
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  #8  
Old 05-12-2013, 08:09 PM
Handull Handull is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I didn't experience this. It seems it takes them about 0.5 seconds from spawn time to sit.
i kill them a lot on my ranger, i'll check it out next time i exp and fraps it if its more than a few seconds from spawn to sit.
  #9  
Old 05-14-2013, 12:19 AM
nilbog nilbog is offline
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Quote:
Originally Posted by maximum [You must be logged in to view images. Log in or Register.]
OT Gargs (like Tourmaline) should be flying idle.
Fixed, pending update.
  #10  
Old 05-17-2013, 06:49 PM
Handull Handull is offline
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okay, so i've been sitting here watching this garg flying in MM for a while now while the one next to him is sitting, and I've come to the conclusion that it is a graphical bug.

After I had killed both of these I had to zone out, but from my track window I know that I zoned in after the sitting garg spawned but before the flying one spawned.

So it seems that on my end they will never sit unless i zone out or camp
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