![]() |
#1
|
|||
|
![]() Hey Ive patched both ways with eqemu then again manually, but since i woke up and patched cant seem to get past server select screen. Just shows a black screen after i choose RED server. Then i have to control alt delete and it shows Eq not running...
2013-10-08 11:42:32 Starting EverQuest (Build Oct 31 2005 10:33:37) 2013-10-08 11:42:32 Timezone: UTC-5h00m 2013-10-08 11:42:33 Loading graphics DLL. 2013-10-08 11:42:34 Parsing INI file .\eqclient.ini 2013-10-08 11:42:35 INI file .\eqclient.ini loaded. 2013-10-08 11:42:37 Initializing timers. 2013-10-08 11:42:41 Checking critical files. 2013-10-08 11:42:43 Initializing WinSock. 2013-10-08 11:42:44 Enumerating 3D devices. 2013-10-08 11:42:45 Found adapter #0 - AMD M880G with ATI Mobility Radeon HD 4250 (8.14.1.6143) 2013-10-08 11:42:47 Adapter #0 - AMD M880G with ATI Mobility Radeon HD 4250 : 2013-10-08 11:42:48 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2013-10-08 11:42:49 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2013-10-08 11:42:50 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2013-10-08 11:42:50 Initializing keypress handler. 2013-10-08 11:42:51 Parsing INI file .\defaults.ini 2013-10-08 11:42:52 INI file .\defaults.ini loaded. 2013-10-08 11:42:52 Loading keyboard tables. 2013-10-08 11:42:53 Creating window. 2013-10-08 11:42:55 Checking display driver version. 2013-10-08 11:42:57 Activating window. 2013-10-08 11:42:58 Picking a default resolution, desktop is 1280 x 768, 32 bits 2013-10-08 11:43:00 Ratio is 1.67 2013-10-08 11:43:01 Resolution selected 1280 x 768, 32 bits 2013-10-08 11:43:02 CRender::InitDevice: Using 32bit mode. 2013-10-08 11:43:02 CRender::InitDevice: Using vsync 0. 2013-10-08 11:43:03 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-10-08 11:43:04 CRender::InitDevice: HardwareTnL Enabled. 2013-10-08 11:43:05 Using hardware vertex shaders. 2013-10-08 11:43:06 Initializing render system. 2013-10-08 11:43:07 Trilinear Mipmapping available. 2013-10-08 11:43:08 Vertex Shader Version: 3.0 2013-10-08 11:43:08 Pixel Shader Version: 3.0 2013-10-08 11:43:09 Initializing engine internals. 2013-10-08 11:43:10 CRender::InitDevice completed successfully. 2013-10-08 11:43:12 Parsing INI file ./eqlsUIConfig.ini 2013-10-08 11:43:13 INI file ./eqlsUIConfig.ini loaded. 2013-10-08 11:43:24 Server selected 67.23.190.78 (4604106). 2013-10-08 11:43:25 Initializing DirectInput. 2013-10-08 11:43:25 Initializing Keyboard. 2013-10-08 11:43:25 Initializing Mouse. 2013-10-08 11:43:26 Creating font list. 2013-10-08 11:43:27 Creating game object. 2013-10-08 11:43:27 Deleting obsolete files. 2013-10-08 11:43:27 Loading string tables. 2013-10-08 11:43:28 Initializing client variables. 2013-10-08 11:43:29 Loading spell effects. 2013-10-08 11:43:29 Initializing display structures. 2013-10-08 11:43:29 Sound Manager loaded 2165 filenames from soundassets.txt. 2013-10-08 11:43:32 Voice Manager loaded 12 macros from VoiceData.txt. 2013-10-08 11:43:33 Networking: using port [64158]. 2013-10-08 11:43:33 Networking: Connection Established [1] 2013-10-08 11:43:34 WorldAuthenticate: Initiating Login. 2013-10-08 11:43:44 WorldAuthenticate. I got a message of type 0x6957 (26967). 2013-10-08 11:43:45 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2013-10-08 11:43:46 WorldRPServer message: server name P1999PVP 2013-10-08 11:43:46 2013-10-08 11:43:46 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2013-10-08 11:43:47 WorldAuthenticate. I got a message of type 0x7cba (31930). 2013-10-08 11:43:47 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2013-10-08 11:43:48 WorldAuthenticate. Access granted. 2013-10-08 11:43:49 2013-10-08 11:43:50 Race Manager loaded 475 races from racedata.txt. 2013-10-08 11:43:51 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2013-10-08 11:43:53 Initializing display. 2013-10-08 11:43:54 Initializing Particle System. 2013-10-08 11:43:55 Setting display options. 2013-10-08 11:43:56 CRender::InitDevice: Using 32bit mode. 2013-10-08 11:43:56 CRender::InitDevice: Using vsync 0. 2013-10-08 11:43:57 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-10-08 11:43:58 CRender::InitDevice: HardwareTnL Enabled. 2013-10-08 11:43:58 Using hardware vertex shaders. 2013-10-08 11:43:59 Initializing render system. | ||
#2
|
|||
|
![]() Nevermind tried agian and seems to have fixed itself.. delete if you would
| ||
![]() |
|
|