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#1
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![]() I think it may be broken. When i put them on my necromancer pet I do not see any procs nor do I get the text on my chat saying that the swords proced for 40 damage. Can anyone else confirm? It started happening after today's patcher.
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#2
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![]() you using summoned swords? they've been normalized and only proc on summoned stuff now
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#3
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![]() My pet is summoned!
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#4
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![]() Terminology problem heh.
If your pet attacks elemental mobs, the swords will proc. If your pet attacks non-elemental mobs, they will not proc. That is because the proc spell is called "Ward Summoned" which normally can only be cast on elemental mobs - much like your "Ward Undead" spell can only be cast on undead mobs. (Off topic: your pet is undead) | ||
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#5
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![]() I see! Ty for the clarification!
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#6
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![]() The proc always worked if a PET used it reguardless of target.
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#7
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![]() Alecta: After November 2000 in the server timeline, pets will have their weapons proc as if they were players.
Doesn't say it was removed... Just says they will proc as a player held weapon would proc... My understanding would be at the same rate/frequency... Not sure if it was removed totally... I will check tonight to see if it was removed totally or if someone else more experienced with the swords can give us a def answer? | ||
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#8
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![]() Quote:
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#9
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![]() ------------------------------
November 29, 2000 3:00 am ------------------------------ *Patch Day* Today's patch includes updates to the client to address some problems reported by people in regards to the DX7 update, as well as other gameplay issues: - Random-effects on weapons carried by pets will now behave as if the pet is a player character rather than an NPC. The change last patch reduced them to a rate below player characters. As part of this patch, target-specific random effects will only work if the target is the intended type. For instance, a weapon that processes "Dismiss Summoned" will only "go off" on a summoned NPC instead of everything. | ||
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#10
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![]() Quote:
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