Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-09-2013, 02:45 PM
gojita69 gojita69 is offline
Aviak


Join Date: Aug 2010
Posts: 50
Default Mage pet sword proc

I think it may be broken. When i put them on my necromancer pet I do not see any procs nor do I get the text on my chat saying that the swords proced for 40 damage. Can anyone else confirm? It started happening after today's patcher.
  #2  
Old 10-09-2013, 02:46 PM
JayN JayN is offline
Fire Giant

JayN's Avatar

Join Date: Jan 2011
Location: Seattle
Posts: 889
Default

you using summoned swords? they've been normalized and only proc on summoned stuff now
  #3  
Old 10-09-2013, 02:48 PM
gojita69 gojita69 is offline
Aviak


Join Date: Aug 2010
Posts: 50
Default

My pet is summoned!
  #4  
Old 10-09-2013, 02:51 PM
Alecta Alecta is offline
VIP / Contributor


Join Date: Apr 2013
Location: Red '99
Posts: 271
Default

Terminology problem heh.

If your pet attacks elemental mobs, the swords will proc. If your pet attacks non-elemental mobs, they will not proc.

That is because the proc spell is called "Ward Summoned" which normally can only be cast on elemental mobs - much like your "Ward Undead" spell can only be cast on undead mobs.

(Off topic: your pet is undead)
  #5  
Old 10-09-2013, 02:52 PM
gojita69 gojita69 is offline
Aviak


Join Date: Aug 2010
Posts: 50
Default

I see! Ty for the clarification!
  #6  
Old 10-09-2013, 04:47 PM
botrainer botrainer is offline
Sarnak


Join Date: Jul 2012
Posts: 311
Default

The proc always worked if a PET used it reguardless of target.
  #7  
Old 10-09-2013, 04:47 PM
Fuddwin Fuddwin is offline
Kobold


Join Date: Sep 2012
Posts: 161
Default

Alecta: After November 2000 in the server timeline, pets will have their weapons proc as if they were players.


Doesn't say it was removed... Just says they will proc as a player held weapon would proc... My understanding would be at the same rate/frequency... Not sure if it was removed totally... I will check tonight to see if it was removed totally or if someone else more experienced with the swords can give us a def answer?
  #8  
Old 10-09-2013, 04:49 PM
Fuddwin Fuddwin is offline
Kobold


Join Date: Sep 2012
Posts: 161
Default

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
Terminology problem heh.

If your pet attacks elemental mobs, the swords will proc. If your pet attacks non-elemental mobs, they will not proc.

That is because the proc spell is called "Ward Summoned" which normally can only be cast on elemental mobs - much like your "Ward Undead" spell can only be cast on undead mobs.

(Off topic: your pet is undead)
Just saw this... Not sure how classic this is but would suck pretty hard if this was the case... Maybe someone can do more digging?
  #9  
Old 10-09-2013, 04:52 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,594
Default

------------------------------
November 29, 2000 3:00 am
------------------------------

*Patch Day*

Today's patch includes updates to the client to address some problems
reported by people in regards to the DX7 update, as well as other
gameplay issues:

- Random-effects on weapons carried by pets will now behave as if the
pet is a player character rather than an NPC. The change last patch
reduced them to a rate below player characters. As part of this patch,
target-specific random effects will only work if the target is the
intended type. For instance, a weapon that processes "Dismiss Summoned"
will only "go off" on a summoned NPC instead of everything.
  #10  
Old 10-09-2013, 04:53 PM
Fuddwin Fuddwin is offline
Kobold


Join Date: Sep 2012
Posts: 161
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
------------------------------
November 29, 2000 3:00 am
------------------------------

*Patch Day*

Today's patch includes updates to the client to address some problems
reported by people in regards to the DX7 update, as well as other
gameplay issues:

- Random-effects on weapons carried by pets will now behave as if the
pet is a player character rather than an NPC. The change last patch
reduced them to a rate below player characters. As part of this patch,
target-specific random effects will only work if the target is the
intended type. For instance, a weapon that processes "Dismiss Summoned"
will only "go off" on a summoned NPC instead of everything.
Thanks... /cry
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:49 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.