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Old 11-07-2013, 10:34 PM
Dulu Dulu is offline
Sarnak

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Join Date: Nov 2010
Posts: 452
Default Where is the team PVP server?

This is the main reason I joined up with Project 1999, to get myself readjusted to EQ and it's been.. quite a while now. (glances at join date...)

Are we ever going to get the damned team server? [You must be logged in to view images. Log in or Register.]



Dulu's Team 1999 Server Ruleset:


3 Factions, similar to good/neutral/evil - but given different lore-oriented names. No one considers themself "evil". Even the most generic fantasy villians think what they are doing is for some greater purpose. Your faction is decided by your deity, with the exception of Paladins/Rangers/Shadow Knights. (These classes are tied to one of the factions)


"Good Faction" (Primarily High Elves, Wood Elves, Barbarians, Good Erudites, 1/3rd of Humans, 1/3rd of Half Elves.. All Paladins) Players of this faction will have Green names displayed at all times. Human Necromancers would have the option to worship Rodcet Nife, the prime healer, allowing them to play on the good faction. "They study the art of necromancy for a good cause!"

Mithaniel Marr
Erollisi Marr
Rodcet Nife
Tunare
Quellios



"Neutral Faction" (Mainly Dwarves, Gnomes, Halflings, 1/3rd of humans, 1/3rd of half elves, Barbarian Shamans who select The Tribunal as their deity.. All Rangers) Players of this faction will have blue names displayed at all times. Dwarves who select Paladin will start in the city of Felwithe, and be on the good faction. Gnomes who select Shadow Knight will start in the city of Freeport, and be on the "evil faction".

Brell Serelis
Bristlebane
Karana
Solusek Ro
Tribunal
Prexus
Nameless
Veeshan


"Evil Faction" (Mainly Dark Elves, Trolls, Ogres, Iksar, Evil Erudites (Paineeel), 1/3rd of Humans and Half Elves, some Barbarians, some Gnomes.. All Shadowknights) Players of this faction will have orange names at all times. Note: Human and Half-Elf Druids will be allowed to worship Terris-Thule or Rallos Zek, as an option.. allowing them to play on the 'Evil' faction.


Bertox
Cazic-Thule
Innoruuk
Rallos Zek
Terris Thule







Each faction, would get one faction unique class. Rangers for Neutrals, Paladins for Good, and Shadow Knights for Evil. All other classes would be playable by every faction. This includes Necromancers. The three classes I've chosen are powerful, yet I feel are not essential to any sort of encounter.


Starting cities would be only loosely racially tied. Barbarians will tend to start in Halas, but if they have chosen Evil (A barbarian Warrior decides to worship Rallos Zek), they will start in an evil city. Oggok for example would work perfectly.

Humans and Half Elves, it gets a little trickier. I think making Freeport the 'Evil' Human city, Qeynos the 'Neutral' city, and Kelethin the starting point for good humans and half elves makes the most sense.



PvP would only be possible +/- 8 levels. Coin would be lootable. No XP loss.


Language barriers will be enforced. There will be no common tongue between the factions.

No buffs or heals of any kind will go across factions.

No trading across factions.


It will be impossible for 'Good' players to raise faction in 'Evil' or 'Neutral' cities, and vice versa. This is to prevent possible griefing near cities, and to encourage the realm wars.



Some sort of technology to stop players from 'Plugging' would be ideal. 'Plugging' = running and zoning, and disconnecting while zoning, resulting in your character disappearing until you log back on, possibly hours or days later.
Last edited by Dulu; 11-09-2013 at 07:36 PM..
 


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