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#1
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![]() So many good and bad ideas for a successful teams pvp server out there.
Everyone wants the same thing: 1) lots of people playing 2) lots of pvp Everyone has different ideas for what risks and what rewards there should be. Does there really need to be any reward? On a teams server you kill the guy because you're supposed. The reward is team and zone control or maybe YT or whatever. Does it really make it any better to loot his banded mail? Or even his 12 gold? Next : risk? We want the guy we killed to lose something and feel the pain. But we also want to have good fights and lots of them. The more risk there is the more people avoid pvp. More plugs, gates, bagging items etc. no pvp. Do we really need risk besides a CR and maybe 5-10 min of pvp rez sickness? Exp loss= awful ..have to pve more to make up for (less pvp) Item loss = maybe ok if implemented well but still makes people shy away, plug, stop fighting to bag (less pvp) I know there's people that will yell and scream. "Omg bluebie! I want people to be afraid and cry and die irl when I gank them." Less risk = more pvp, not more blue | ||
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#2
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![]() Dude, this isnt Call of Duty!
/sarcasm | ||
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#3
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![]() less people crying cuz game too hard = more pvp
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#4
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![]() EXP Loss killed Red99. I think it's really comical the Devs are putting in Item Loot.
They learned absolutely nothing from Red99. | ||
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#5
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![]() Quote:
If they patch in sets of no drop that raises the basic "nakedness" of casuals, it might work. But yeah vanilla item loot will just be lols as people like cast camp casuals until theyre fully stripped out of their precious cloth, its then back to our resident neckbeards 80 pop crew | |||
Last edited by Tradesonred; 11-23-2013 at 05:49 PM..
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#6
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![]() I foresee a lot of riding of zone walls. And only playing near zone lines. OP has it spot on.
__________________
![]() Bullseye- Ranger God's Work Godspeed- Bard God's Work | ||
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#7
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![]() People HT themselves and suicide into mobs regularly to avoid YT, which is pretty much meaningless.
Just imagine how fast people will ditch, and the lengths they will go to avoid PvP, when an item is on the line. | ||
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#8
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![]() The mistake people make is thinking that people play EQ pvp to pvp
Right, Rogean? | ||
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#9
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![]() my dick is so hard for t99
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#10
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![]() Why not give xp for killing people
__________________
Empire
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