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#1
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![]() Any advice or guidance on these disciplines? When to use what discipline? What disciplines are worthless? What disciplines are the most valuable? How do you manage your disciplines while raiding? How do you manage your disciplines in group?
Thanks, mef | ||
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#2
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![]() Stonestance, Inner flame, and whirlwind are the only useful ones. Stone stance for tanking and pulling for the most part. Inner flame for making something die a lot faster. Whirlwind for tanking something you would otherwise have no business tanking.
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#3
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![]() What about those disciplines on 'Timer 3'? I was hoping the eagle strike or dragon punch ones would be good (should I max out those skills) ? Thunder kick isn't bad but obviously sometimes the results are underwhelming.
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#4
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![]() Quote:
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#5
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![]() special ability discs do jack shit on this server
hundred fists is broken all discs are on the same timer | ||
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#6
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![]() Quote:
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#7
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![]() Stonestance turns a close fight into a big win. And it refreshes every 8, 9, 12 minutes? I forget but its fast. Its the best outside of raids I'd think.
I only ever use the other ones if I'm about to log really since timers keep going after you logoff.
__________________
Blue : Bookmedder, Unkiller, Being, Useful, Stembolt, Computer
Green : Pending | ||
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#8
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![]() Voiddance is super useful, despite the 1 hour or so refresh.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#9
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![]() Aye I basically concur with all of the above.
Honestly I really never use whirlwind tho; it's a good disc, but pretty limited to 'real-world' (haha) use, plus the cool down screws you from stone-stancing at any point in the near future. I use stone stance anytime it's up when I'm tanking any mob that is blue or higher because the refresh rate is so quick, and it saves cleric mana. Also, I mainly save voidance for 2 situations. One is the oh crap, if I get hit one more time, I'm going to die scenario and FD isn't refreshed (or it failed). The second scenario is, for example when we do the Spiroc Lord in sky (or similar). We usually kill him with about 12 people; Normally I put a few mallet charges into the Lord right before the first real DT goes off so Sakuragi can keep tanking for another 45 seconds. Every once in a while 3+ mallet charges still won't give me aggro, so after Sakuragi drops, I'll hit voidance, because after 3 mallet charges, I'm tanking for the rest of the fight or until the next DT. This also gives the clerics time to switch targets to myself and get the CHs coming. edit: Oh yeah I forgot inner flame, which I use when I'm not tanking, but killing a merb that DT's, or something similar to Overking bethezid etc etc doing the final push interrupting his CHeals, or honestly when an encounter is going to be close and something just needs to die now lol. [You must be logged in to view images. Log in or Register.] Managed to hit 78dps the other day with inner flame, and that wasn't with 2hb, but just epic and sos offhand, for the entire encounter, not just the disc duration. Aaradin The A-Team | ||
Last edited by CodyF86; 12-28-2013 at 07:00 AM..
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#10
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![]() I basically only use Stonestance and Whirlwind, sometimes Inner Flame if I'm not tanking in a group. I use Whirlwind if I manage to find a named up and want to try to solo. Managed to get a few jade maces that way and killed undead jailer (most difficult guy I've managed to solo).
I figured Voiddance is more for pulling big shit or maybe tanking in some situations where Whirlwind wouldn't be effective.
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Decaying Skeleton says, "Thanks for share."
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