Fire Giant
Join Date: Nov 2009
Posts: 660
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Sirken's proposal
Quote:
everyone under the sun has been making proposals, figured i'd jump on the band wagon and give you nerds a view into the mindset of Sirken (not the staff, just the Sirken). best proposal ever incoming.
First things first, Parameters need to be set. Top tier mobs belong in the top tier, that might be hard to understand, but luckily i specialize in common sense and offer tutoring sessions.
Tier 1 Mobs: VP, Trak, VS, CT
Tier 2 Mobs: Draco, Gore, Fay, Tal, Inny, Sev, Noble, Naggy, Vox
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Tier 1 Guilds: IB/TMO/FE
Tier 2 Guilds: Everyone else that wants to kill a raid target
(OR if everyone insists that im crazy for putting the top tier mobs in the top tier, i would insist that any guild that kills Trak (the bottle neck mob for VP) gets moved into Tier 1 until they haven't killed Trak or a VP Mob for 30 days, at which time they would be delegated back to Tier 2).
Tier 1 Mobs: VP
Tier 2 Mobs: Trak, VS, CT, Draco, Gore, Fay, Tal, Inny, Sev, Noble, Naggy, Vox
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Tier 1 Guilds: IB/TMO/FE/BDA
Tier 2 Guilds: Everyone else that wants to kill a raid target
ok, now that we have that all worked out, lets move on.
The first 8 days (because Derubael harbors an unhealthy vendetta against the number 7) of every month will be a "raid vacation" for all Tier 1 guilds in regards to Tier 2 mobs (ie: T1 guilds can only kill T1 mobs in the first 8 days). They can use this time to avoid burnout, help out pals, fap, or whatever as long as they aren't raiding T2 mobs. During this 8 day period only Tier 2 guilds will be allowed to raid anything they want. the rest of the month (days 9-30or31) would be a FFA for all guilds on the server.
This system allows T2 guilds to compete with other T2 guilds, while also allowing the T1 guilds to stay competitive with the other T1 guilds. no silly rotations, no silly councils, no BS. just racing for mobs the way it should be. for the people that are hell bent on a rotation, i say this; there are tons of MMOs with instanced raids and triggered bosses, EQ is not one of those games. not having instances or triggered bosses was one of the things that set Classic EQ apart from all the crap games that exist today. i know that the staff doesn't want a rotation, and would prefer to see racing/competing for the targets.
Simulated Patch Day Repops would not change anything. if the repop happens in the first 8 days of the month, T1 guilds have to sit out on T2 mobs. if the repop happens after the 8th of the month it would be treated as a FFA.
Side Rules:
anyone caught intentionally training at raids eats a perma ban, and their guild eats a four week raid suspension.
respect FTE messages, anyone that ignores FTE and Kill Steals a mob will earn their guild a four week raid suspension.
No guild will have more than two representatives present at any raid mob at any time.
Players will not be allowed to camp out at raid mobs ahead of time (would require work from either nilbog or rogean to ensure any toon camped out at a raid spot like traks lair would be relocated to zone in when they next logged in) to encourage actually racing for targets.
OMG Sirken just fixed the raid scene, PRAS
You're Welcome
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I like it.
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<Azure Guard>
Flyboy Firebane - 60 shaman
Faladwen Fireball- 60 wizard
Mithras Firehealer - 60 cleric
Gurig Fireplague - 53 necro
Umphrey McGee - 55 magician
Loden Arrows - 46 ranger
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