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#1
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![]() Alongside nilbogcare, whereby the guilds must halve their numbers at every successive raid of the same target, I propose a free-for-all solution with a few modifications.
The guild that does the most damage, does the most healing and takes the most damage gets the loot rights. So if TMO kills Trakanon with 30 people, the next time they can only bring 15. That means if there's another guild with 19 members, they should be able to out-power TMO. If they still can't out-power them, the next time TMO should only be able to bring 7 members, and hopefully someone else would be able to take the kill away. What do you think? | ||
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#3
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![]() I think halving is a bit extreme. Another fraction would make this feasible, but only as a part of a system. All raid mobs being subject to this is also a bit extreme.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#4
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![]() The problem with halving numbers is:
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#6
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![]() Rotation + limited raid size? 40 man instances?
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#7
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![]() As a former guide (live) I can only image what a massive and total pain in the ass this would be for the CS staff.
If it were me, I wouldn't just say no, but he'll no. And as much distaste I have for the poopsockers and alt armies, TMO and other guilds have the right to bring as many people as they want to a fight. That is the essence of "classic" in that you muster whatever army you can/want to a fight. | ||
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#8
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![]() Quote:
Aside from all that, NILBOG is the one who proposed the idea. Sheesh. | |||
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#9
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![]() Quote:
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