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#1
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![]() Hi guys I'm new to Project 99 but I've played a long time ago (actually back in 1999 - 2001). [You must be logged in to view images. Log in or Register.]
I have a few questions and could use your expertise: 1. Class decision: I have narrowed my choices down to Rogue, Monk, or Enchanter. I love playing a high melee dps class but having the utility and solo-ability of an Enchanter is also very interesting. Any thoughts on these three classes? 2. This may rely on the answer from the 1st question, but how hard is it to find a group in the very lowbie areas like EC, Oasis, and Unrest? I have a level 3 Enchanter right now just testing things out and he's in EC and I'm finding exp gain to be very slow because there are either blues or yellows and reds. Not really any white mobs for good xp. The blues are making xp pretty slow lol. 3. While I'm low level, is making money in this game basically killing as many spiders (for spider silks) and skeletons (for bone chips) as I possibly can to sell in the EC tunnel to players? Basically just trying to make enough money to outfit myself with some weapons, etc. 4. What is the main difference between playing on this EQ Project 1999 server and playing the regular EQ1 game? I know all the expansions are availabe in the regular game. Is that really it? Same "rules", etc.? Thanks! | ||
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#2
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![]() Try out this guide for figuring out what class you wanna play:
http://wiki.project1999.com/Loraen%2...election_Guide Read up here for some tips on starting stuff: http://wiki.project1999.com/Dumbledo...nner%27s_Guide To quickly answer: 2) Lowbie groups seem to be fairly steady in Gfay/Ec/Crushbone/Unrest (dunno bout oasis). 3) Yes. 4) Items stay on your corpse when you die. No defiant armor giving you huge stats at low levels. No 2 boxing. No mercenaries. No shared banks.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#3
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#4
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With a rogue you're stuck grouping, you won't be able to effectively solo for long without 400k in twinkage. As a monk you'll be able to somewhat solo, but would need to spend some time gearing up (not hugely expensive stuff, but you'd still need some better gear than you can find/make out the gate). My suggestion is always play 2 characters (not at the same time obviously). Solo/farm/camp/whatever with your Enchanter. Use its profits to fund your monk or rogue (i'd go rogue, personally). Send tells to people in level appropriate zones asking if they need a rogue (or find necros/druids the same level and ask for a duo), switch to it when you get a hit. Play the enchanter in the mean time.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#5
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![]() I also agree, go with Enchanter first because gear is not as important and alot of
CHA gear is real cheap (Crude Stein, Opaline Earrings, etc.) If you start in Faydwer, should be able to find groups (Orc Hill, Crushbone). Around level 12, when you get charm, you can do Minos in SF (next to LFay zone). Around level 15 or 16 or so, charm the Nybright Sisters. Good money camp. Around level 17, you can prob head to Unrest and find groups there. If you start in Freeport/Neriak, head to EC around level 6 and find groups in Orc 1 or Orc 2 camps (solo on the side). Around level 12, can move to WC for dervs or Oasis. Tons of people in Oasis lately camping Orc Highway or beach (crocs). Crocs and Orcs are good charm targets also, plenty of things to kill. Downside of Oasis: 1) Sand Giants and 2) Very little cash drops. | ||
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#6
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I was thinking of going either Gnome or High Elf as my race. I forget where those races start at again. Any benefit to either of the races / starting areas for the Enchanter? | |||
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#7
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![]() 1) Enchanter and Monk are two of my favorite classes. I would pick Enchanter though (this is what my main is, only lvl 20 atm) for solo ability and groups are quick to pick up Enchanters.
2)All the zones you mentioned are usually packed. 3)Spiderling silks, bone chips, LQ, MQ, and HQ pelts. LQ pelts I think are a couple pp each, MQ 5pp or so, and the HQ pelts vary by type, bear being the most valuable (25-30p). You can also sell lightstones and greater lightstones sometimes. 4)Live is very different now and a lot of people don't like it. p1999 is hard and nostalgic. If you want to play EQ like you did back when you played, pick p1999. EQ Live is pretty much a completely different game now. | ||
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#8
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#9
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#10
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![]() Hey I have one last question. When I charm a mob to fight for me, do I share the experience with my charmed mob or do I get 100% of it?
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