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#1
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![]() Link: http://www.xonos.net/bazaar
About the project: I am working on a little auction tracker for fun. It takes in live auction logs which are constantly being parsed (as long as the server is up) and spits them out into a list which automatically pulls in the next items as they come in. I started working on this about 3 days ago to see if I could actually do it. It's in alpha stage and is lacking features such as item stats, searching/filtering, etc (all of which I am working on). The idea is to have a live auction tracker that you can watch as you play without needing to refresh your page at any given time. Currently, I have only allowed auctions that list prices to make it through the parser but I may lift that rule if requested. The idea is to display accurate average pricing statistics (future planning) of items based on accumulative historical data. It has bugs which I am also working on but I just wanted to throw it out there if anyone's interested. [You must be logged in to view images. Log in or Register.] Will be listed if price included: Quote:
Quote:
Updates: 2-11-14 - Added item linking upon clicking on an item. - Added item searching. Reported bugs in the works: - Item spell links broken. (Working on it. Should be fixed tomorrow.) Slain Bugs: - Automatic item refreshing isn't working the way it should. (Fixed 2-12-14) | ||||
Last edited by Packet; 02-12-2014 at 09:25 PM..
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#2
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![]() Feature request coming at you right out of the gate -
Once item stats are available, link to new-tab wiki item page Obviously, search function will be a tremendous bonus to the utility of the tracker Probably a slight stretch, but a "30-day-price-graph" would be a very neat feature, as well. Not sure how it would be implementable, but with your intent to "display accurate historical information regarding the going rate" - it would go a long way to show either overprice, current price, or declining price per item. Otherwise, very neat creation.. Gotta say, ahungry is a very nice feature but the harsh red backdrop is awful.. plus the giant section of "click here for blah blah!" about the log tracer, and then the new and "improved" every time you visit the webpage popup about your character.. I'd be lying if I said I wasn't exactly hoping for a site without these things. | ||
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#3
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![]() Searching, filtering, sorting and item stats are all easy feats which will be in by the end of this week. Historical item data will take me roughly two weeks to implement. I am likely going to do-away with the big item boxes and make an easier traversable list that won't lag people when the listings become large.
Ahungry did a great job and while our applications are similar in the aspect of parsing logs - they serve different purposes. Thank you for your advice! I'll see what a I can do. | ||
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#4
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![]() I look forward to using it as my "new ahungry" website once some of the features are in.
So long as you don't make the backdrop neon blue, or something equally gaudy. (: | ||
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#5
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![]() * Searching has been implemented.
* Item links are implemented. | ||
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#6
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![]() item quantity's. e.g. WTS Bone Chips 10 stacks at 10pp per
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#7
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![]() Great work Packet, thx for helping the community.
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#8
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![]() Quote:
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#9
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![]() It's just so pretty :'(
__________________
Kadeem
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#10
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![]() this project rules!
Thanks!!! | ||
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