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  #1  
Old 03-06-2014, 01:16 AM
T7g T7g is offline
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Default Cobalt scar key should look like a bag and not like a claw.

Initially all portal spawns looked like tiny bags on the ground. I just picked up my cobalt scar key and it looked like some sort of monk weapon- this is wrong, it should look like a small bag on the ground.

EDIT; Not Cobalt Scar Key, Cobalt Scar tooth should look like a tiny bag on the ground.
  #2  
Old 03-06-2014, 02:07 PM
nilbog nilbog is offline
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Quote:
Originally Posted by T7g [You must be logged in to view images. Log in or Register.]
Initially all portal spawns looked like tiny bags on the ground. I just picked up my cobalt scar key and it looked like some sort of monk weapon- this is wrong, it should look like a small bag on the ground.

EDIT; Not Cobalt Scar Key, Cobalt Scar tooth should look like a tiny bag on the ground.
Can you prove this? Seemingly every other object uses its IT graphic when on the ground. I made a thread around a year ago asking this same question, but no one could find a screenshot.
  #3  
Old 03-07-2014, 01:21 AM
doraf doraf is offline
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I remember the CS key looking like a bag on the ground, but so did the PoM castle in ToV for me. I also couldn't see the waterfall in front of Thurg. Other people saw graphics. My shit was just messed up. T7g, I'm pretty sure you were bugged too back then.
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  #4  
Old 03-08-2014, 06:35 PM
T7g T7g is offline
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Quote:
Originally Posted by doraf [You must be logged in to view images. Log in or Register.]
I remember the CS key looking like a bag on the ground, but so did the PoM castle in ToV for me. I also couldn't see the waterfall in front of Thurg. Other people saw graphics. My shit was just messed up. T7g, I'm pretty sure you were bugged too back then.
I could see the waterfall and the PoM castle.

The way I remember it is. Very few items had a model when dropped on the ground back then. Most everything was a bag on the ground up until some point. Except certain weapon models, etc. I think it had something to do with them loading all the resources for the zone upon zoning and having a bunch of models for a bunch of random item sprites in the global loading would have been a waste of resources back then in 2000.

Either way, it's not really that important that it looks like a bag, was just mentioning it.
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