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Old 04-16-2014, 12:11 AM
JayN JayN is offline
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Default Sirk/Deru holding back repops?

I've learned through my contact new guide Aussie that Sirk and or Deru are purposely holding back server respawns.

Why do they continue to hold these back from us?

Some speculate it was to punish players for not spending enough time on a content-less Velious beta server.

Others speculate it was to punish the RMT'ers.

yet still others speculate respawns were all just an elaborate ruse to get the top two guilds to play nice with each-other (FE/TMO join forces and therefore allowing Rogeans friends (FE) to actually get raid targets). Big daddy Zeelot warned of this forsaken raid scene, woe is we without our dear leaders.

Bush did the twin towers there is imperial evidence
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Old 04-16-2014, 12:17 AM
Sirken Sirken is offline
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yep, because we definitely control repops.

nerds.
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  #3  
Old 04-16-2014, 12:18 AM
JayN JayN is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
yep, because we definitely control repops.
CONFIRMED!!!!!!!!!!!!!!!!!
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Old 04-16-2014, 06:39 AM
JayN JayN is offline
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Why are you doing this to us so much feels :Teef:
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Old 04-16-2014, 06:48 AM
Eashan Eashan is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
yep, because we definitely control repops.

nerds.
Well you control repops is a true statement.... Well maybe not your personally but I Rogean can hit switches and put shit on ice. Why act like you don't know this
  #6  
Old 04-16-2014, 06:51 AM
Swish Swish is offline
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That's a bad signature JayN and you should feel bad.
  #7  
Old 04-16-2014, 11:26 AM
sanforce sanforce is offline
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I hear Rogean is holding them back because velious beta isn't being utilized by the community...

The problem is, there is no beta direction and nobody wants to waste time grinding faction / keys quests on a server that is just going to get wiped. Every rare mob in a key quest should be tested, and then a merchant should be setup selling the key component for 0pp. Faction should also be easy to change, since it's beta.

I think Velious beta would be much more popular, with some direction from the staff and a few much needed modifications.
  #8  
Old 04-16-2014, 11:34 AM
thieros thieros is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
The problem is, there is no beta direction and nobody wants to waste time grinding faction / keys quests on a server that is just going to get wiped. Every rare mob in a key quest should be tested, and then a merchant should be setup selling the key component for 0pp. Faction should also be easy to change, since it's beta.

I think Velious beta would be much more popular, with some direction from the staff and a few much needed modifications.
Wut

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Added Box of the Void, mana batteries, and jade inlaid coffins to one of the giant gnome vendors.

Speaking to the gnomes will allow some faction utilities. Following their prompts, you can check your kromzek, coldain, or clawsofveeshan faction standings. Additional prompts allow you to increase or decrease these factions in small increments. This should help people trying to quest under certain requirements, and people testing faction in general. You can max a faction or bottom it out, then be able to test gains or losses more easily.

Regarding other tools to assist with testing, I'm open to suggestions.
Successfully Tested Quest Compilation

Things you can do in Velious Beta
  #9  
Old 04-16-2014, 11:38 AM
sanforce sanforce is offline
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Quote:
Originally Posted by thieros [You must be logged in to view images. Log in or Register.]
Wut
(thanks for the shit-head response)

ok great, they are fixing the faction issue.

now they should fix ease of access to key components, and actually give some direction on what they want tested. "we want a group to tackle x,y,z content; we want a raid force to engage x raid mob." Give the community some direction, not just "go test velious".

I don't remember that much about Velious, other than the basics. So me running around aimlessly "testing" isn't helping anybody. With some direction from the staff, that could change.
  #10  
Old 04-16-2014, 11:43 AM
thieros thieros is offline
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welcome.

also, while the two bottom links arent from the devels themselves, player led initatives give us the ability to test things in a clear direction outside of begging for more more more from devels. take it into your own hands utilizing those bottom two links
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