#1
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Does your delay when modified by haste, round up / down?
Wondering if when you use a haste item and it changes the dly of your wep, does it round it to the nearest whole #?
For example if I have a weapon that is 14.4 dly with my haste item, does that make my weapon a 14 dly wep? Or if it was 14.7, would that make it a 15 dly wep? Does it work like that, or the delay actually 14.4, with no rounding? | ||
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#2
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I recall reading something that said it rounded normally.. I have no proof though.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | ||
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#3
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Doesn't it round to the nearest tick (like 0.78? secs or somesuch)?
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#5
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A tick is .6 of a second.
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The Ancient Ranger
Awake again. | ||
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#7
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Quote:
======== Ticks (Explained) A "tick" happens every 6 seconds (server side). It can refer to HP/Mana regeneration, or DoT (damage over time) spells and effects. See also: Meditate and HP Regeneration. | |||
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#9
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Quote:
Quote:
Why do you automatically assume it rounds the hasted delay? It would be far easier to simply work with the likely fractional number. Most older information mentions nothing about rounding that I have ever seen, but I understand that most older information had absofuckinglutely no idea what they were talking about as not much dev info or good parses were available. drktmplr12's link suggests that you round up or down to the nearest whole number. | ||||
Last edited by Yonkec; 04-22-2014 at 11:22 AM..
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#10
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Well, I was thinking of macro delays I guess, which are in 10th's. I was WRONG!
__________________
The Ancient Ranger
Awake again. | ||
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