Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-21-2014, 11:37 PM
VincentVolaju VincentVolaju is offline
Planar Protector


Join Date: Feb 2010
Posts: 1,154
Default Does your delay when modified by haste, round up / down?

Wondering if when you use a haste item and it changes the dly of your wep, does it round it to the nearest whole #?

For example if I have a weapon that is 14.4 dly with my haste item, does that make my weapon a 14 dly wep? Or if it was 14.7, would that make it a 15 dly wep? Does it work like that, or the delay actually 14.4, with no rounding?
  #2  
Old 04-22-2014, 08:09 AM
drktmplr12 drktmplr12 is offline
Sarnak

drktmplr12's Avatar

Join Date: Feb 2012
Posts: 483
Default

I recall reading something that said it rounded normally.. I have no proof though.
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling)
  #3  
Old 04-22-2014, 08:26 AM
myriverse myriverse is offline
Planar Protector

myriverse's Avatar

Join Date: Jan 2013
Location: Swamp of N.O. Hope
Posts: 2,470
Default

Doesn't it round to the nearest tick (like 0.78? secs or somesuch)?
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk
"If you can't eat a frog, then eat two."
  #4  
Old 04-22-2014, 09:08 AM
Frug Frug is offline
Fire Giant

Frug's Avatar

Join Date: Feb 2014
Location: Suburbia Atlanta
Posts: 666
Default

Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
Doesn't it round to the nearest tick (like 0.78? secs or somesuch)?
I thought a tick was generally (in EQ vernacular) 6 seconds.
  #5  
Old 04-22-2014, 10:06 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

A tick is .6 of a second.
__________________
The Ancient Ranger
Awake again.
  #6  
Old 04-22-2014, 10:15 AM
Sarajo Sarajo is offline
Kobold

Sarajo's Avatar

Join Date: Jan 2014
Posts: 167
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
A tick is .6 of a second.
A tick is still 6 seconds. One tenth of a tick is .6 seconds, so maybe that's where the rounding happens.
  #7  
Old 04-22-2014, 10:28 AM
Frug Frug is offline
Fire Giant

Frug's Avatar

Join Date: Feb 2014
Location: Suburbia Atlanta
Posts: 666
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
A tick is .6 of a second.
http://wiki.project1999.com/Tick

========
Ticks (Explained)

A "tick" happens every 6 seconds (server side).
It can refer to HP/Mana regeneration, or DoT (damage over time) spells and effects.

See also: Meditate and HP Regeneration.
  #8  
Old 04-22-2014, 11:03 AM
drktmplr12 drktmplr12 is offline
Sarnak

drktmplr12's Avatar

Join Date: Feb 2012
Posts: 483
Default

If this means anything...

Link to a haste list/guide from around the SoL era. At the very bottom are some calculation examples.
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling)
  #9  
Old 04-22-2014, 11:18 AM
Yonkec Yonkec is offline
Kobold


Join Date: Feb 2014
Posts: 144
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
A tick is .6 of a second.
Quote:
Originally Posted by Sarajo [You must be logged in to view images. Log in or Register.]
A tick is still 6 seconds. One tenth of a tick is .6 seconds, so maybe that's where the rounding happens.
Not when you are knee deep in some bath salts.

Why do you automatically assume it rounds the hasted delay? It would be far easier to simply work with the likely fractional number. Most older information mentions nothing about rounding that I have ever seen, but I understand that most older information had absofuckinglutely no idea what they were talking about as not much dev info or good parses were available. drktmplr12's link suggests that you round up or down to the nearest whole number.
Last edited by Yonkec; 04-22-2014 at 11:22 AM..
  #10  
Old 04-22-2014, 12:53 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Well, I was thinking of macro delays I guess, which are in 10th's. I was WRONG!
__________________
The Ancient Ranger
Awake again.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:29 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.