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  #1  
Old 07-18-2012, 12:36 PM
Boomlaor Boomlaor is offline
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Default Lock Pick skill mod not working

I have 200 lockpick skill, as a 48 rogue. With mechanized lockpicks (2% skill mod) I have 204 skill. The doors in City of Mist and in Howling Stones are both supposed to be pickable at 201+ skill, but I get a "your skill is not high enough" message. I've seen on another post that someone had a similar experience on the North Freeport Bank door. Apparently the server is not recognizing the skill mod.
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  #2  
Old 07-18-2012, 01:46 PM
maximum maximum is offline
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Are the Mechanized Lockpicks the same thing as Mechanical Lockpick (classic name). http://web.archive.org/web/200010090...ls/Tinkerr.htm

I guess that's a separate bug...
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  #3  
Old 07-24-2012, 05:31 PM
kanras kanras is offline
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Worked fine for me @ 200 skill w/ the mechanized lockpick equipped in primary slot (with another lockpick on the cursor). I'm guessing you had the mechanized lockpick on the cursor, which is why the skill mod wouldn't be applied.
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  #4  
Old 09-11-2012, 06:31 PM
Boomlaor Boomlaor is offline
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I did have the mechanized lockpick on my curser, but my skill in my skills window reflected the modified skill. Maybe that's a client side thing though, and the actual check is server side? Thanks for the response.
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  #5  
Old 07-01-2014, 01:26 PM
bulbousaur bulbousaur is offline
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Sorry to bump this old thread. So it takes two sets of lockpicks to use this with the mod? Why not just have the mechanized lockpicks able to unlock the door without doing this with both sets? Is this classic?

I'm just curious, glad I found this thread so I know what I was doing wrong.
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  #6  
Old 07-02-2014, 11:10 AM
4WOFURY 4WOFURY is offline
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The skill mod by holding a Mech. Lockpick should have an effect - if it isn't, that's a bug. It seems even the game is recognizing that it should change the skill, but not actually allowing it to do so.

Also, skill mods should not stack. As is, having two mechanized lock picks yields 2%+2%
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  #7  
Old 07-02-2014, 11:27 AM
koros koros is offline
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Uh... did skill mods on items exist before Luclin?
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  #8  
Old 07-02-2014, 11:33 AM
4WOFURY 4WOFURY is offline
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Yes. Mechanized Lockpicks, Collapsible Fishing Poles, etc.
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  #9  
Old 07-07-2014, 04:30 PM
Haynar Haynar is offline
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Quote:
Originally Posted by 4WOFURY [You must be logged in to view images. Log in or Register.]
The skill mod by holding a Mech. Lockpick should have an effect - if it isn't, that's a bug. It seems even the game is recognizing that it should change the skill, but not actually allowing it to do so.
Since the client recognizes the pick lock skill mod, with item on cursor, I made it so the server does too.

Fixed pending update.

H
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  #10  
Old 07-07-2014, 10:26 PM
Vega Vega is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Since the client recognizes the pick lock skill mod, with item on cursor, I made it so the server does too.

Fixed pending update.

H
Quote:
Originally Posted by 4WOFURY [You must be logged in to view images. Log in or Register.]
Also, skill mods should not stack. As is, having two mechanized lock picks yields 2%+2%
Just to double check, you made sure it didn't stack though?
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