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![]() I was curious and did some quick math for rend based on server ticks and OOM.
It works out every 40 seconds = 784 damage (7 seconds for server tick for 20 mana at lvl 60 * 40 = 280 mana) That works out to a similair equivelent weapon ratio of 784/40 That is fairly awesome. However of course it's going to be in general more efficient then melee dmg which averages out to probably half that. Now I know there's some wicked 12/20 300 damage procing weapons etc. However, I'm curious what the actual sustained DPS is for melees. That 19.6 is on the very low end for a wizard. I bet wizards using lures and droughts at higher levels are doing much more dps then that sustained. Especially if you couple in gear, buffs (IKR melee count haste, wiz should count C2) and things like epic in their mana regen, which would pump that number even more off the chart. I'm not claiming wizards are top sustained dps. They are great burst DPS. But I think there is a flawed conception of DPS and how effective a wizard can be even in a prolonged fight. Thx for any input. This is just theorycraft. I'm mostly curious about other peoples sustained DPS numbers and how they got/get to them. I've run gambosofts log parser and seen pretty high DPS from low level rogue. But that software is geared towards mobs with over 10,000hp Give some love 2 ur wiz0rds and w1z3rd35535 | ||
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