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  #1  
Old 07-01-2013, 11:59 AM
Hitpoint Hitpoint is offline
Sarnak


Join Date: Mar 2011
Posts: 359
Default Lower Guk Mob Pathing

On live side in the minotaur caves the mobs seem to be pathing through walls instead of walking down the tunnels the way they should. Me and my monk friend just sat in this hallway while about 7 or so mobs warped through the wall on top of us including two frogs, minotaur patriarch, and a few regular minos. The red circles on the map are where I saw mobs walk through for sure, but I suspect they walk through in more places. The blue circle is where we are located in the picture, and the rectangle on the wall shows where two frogs walked through. There are many places in the minotaur maze where mobs warp through walls as well.

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  #2  
Old 07-04-2013, 09:22 AM
dali_lb dali_lb is offline
Sarnak

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Join Date: Apr 2010
Posts: 268
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Lower Guk is as bad if not worse than it was on Live pathing wise.

Try running around in undead area with a pet, and you'll be sure to make a mega train at some point if you manage to get away alive [You must be logged in to view images. Log in or Register.]

pathing here always was spiffy. SoE was kinda lazy in making pathings for dungeons which havn't helped the dev's on EQ EMU servers. Kinda hard to recreate pathing if SoE didn't even bother with it.
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  #3  
Old 07-20-2014, 09:09 PM
Alunova Alunova is offline
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Join Date: Apr 2013
Posts: 545
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Roaming through walls fixed, pending update.

Note: There are likely some I missed, repost if more are found.
Last edited by Alunova; 07-20-2014 at 09:13 PM..
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