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Old 06-14-2014, 09:48 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default Interrupting Dragons

You SHOULD be able to cast a stun spell and interrupt a dragon's spell casting.

Evidence:

http://everquest.allakhazam.com/db/n...0&p=6#comments

April 2000
Quote:
This lady is very very hard she hits for 255 dmg COMPLETE HEALS HERSELF which can only be inturrupted by casting a stun spell on her it wont stun her but will inturrupt her every time she melees she has a chance of hitting your tanks with a spell called Dragon Roar which is a AE Fear spell that will send them all running and its very hard to resist as well unless your severly buffed with MR which you should be if your half way competant well thats vox
July 2000
Quote:
Yes Vox and Naggy cannot be stunned as for the spell and bash attacks. BUT those things will still interupt their spells. It was said on that patch message, that yes the spells can be interupted by Stuns even tho that will be the only affect of the spell/bash.
October 2000
Quote:
7. *Enchanters*: Save all your mana for the stunning and restunning of Vox when she gets to about 40% health. Lag can be hideous during these raids, so you may want to begin at about 45-50%. If the CH goes off, you go home in a body bag. I guarantee it.
December 2000
Quote:
No sh*t Sherlock! Didn't you read the freakin stuff above! The stuns aren't to STUN her! They're to stop her from casting! Get your head out of your $%@ !!!
December 2001
Quote:
Im a lv51 Paladin and I only have two stuns, which dont work on most giants and very few wurms for the stun effect, but good for spell inturuption, clerics have many stuns, but unless your Paladin poor for the raid, Cleric should be healing and not have to worry about inturupting spells. Also its had to see these big dragons casting so try stunning every 10 seconds or so if you got at least 3 paladins, 15 seconds for 4, ect. This should keep any MOB from casting a spelll. Add a shild to bash and Vox doesnt stand a chance.
I am also *pretty sure* that you SHOULD NOT be able to get on one side and push the mob to prevent the mobs channeling.

But its pretty difficult to disprove something that never existed during classic. There are 0 references in any classic guides to suggest pushing from one side to prevent a spell cast. They all talk about draining mana or stunning.
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