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Old 08-12-2010, 10:49 AM
mistersuits mistersuits is offline
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Default Light blue mobs

What is the XP penalty/loss for light blue con mobs? Is it a flat percentage?
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Old 08-12-2010, 02:15 PM
fuji fuji is offline
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Light blue mobs were not classic EQ WTF?
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Old 08-12-2010, 02:29 PM
guineapig guineapig is offline
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Very good question.

Since there was no such thing as light blue con then we need to find out if those mobs back in classic would have been blue or green con. If they were blue con than there shouldn't be any sort of extra nerf to them.

They should simply be giving the same exp as the lowest blue con in the game was back in 1999.
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Old 08-12-2010, 02:30 PM
Itchybottom Itchybottom is offline
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High green still yielded experience.
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Old 08-12-2010, 02:36 PM
fuji fuji is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Very good question.

Since there was no such thing as light blue con then we need to find out if those mobs back in classic would have been blue or green con. If they were blue con than there shouldn't be any sort of extra nerf to them.

They should simply be giving the same exp as the lowest blue con in the game was back in 1999.
Are there light blue mobs in p1999? If there are, that shit needs to be taken out, ruins my nostalgia.
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Old 08-12-2010, 02:37 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
High green still yielded experience.
And still does on this server as well as on live.

So that would leave me to believe that light blue mobs were in fact dark blue in classic and should not have an extra exp nerf. It's the exp yielding green con mobs that should (and already do) have the exp penalty.
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Old 08-12-2010, 02:41 PM
Bumamgar Bumamgar is offline
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If you find a green con mob that gives XP, let me know, as there shouldn't be any.

The con-ranges are client dependent, and are set much larger than they were in classic. As such, light blue mobs on this server shouldn't give any XP at all, as they are well below the level range of even the "high greens" that gave XP on live back in 1999.

Instead of making them give no XP and having to deal with the outcry, we dramatically reduced the XP that they give.
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Old 08-12-2010, 02:48 PM
Mady Mady is offline
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From what I understood, dark blue mobs had a very large range and they separted them out. Light blue were lower lvl dark blue mobs.
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  #9  
Old 08-12-2010, 02:50 PM
Messianic Messianic is offline
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On p1999, I've gained xp from Pumas, willowisps, Grizzly bears, and silvermist wolves, all of which were green (levels 16/17).

If memory and perception serves, light blue was introduced partially as a way to distinguish high green from etc greens (as it affects adds, xp, etc), but some high greens on p1999, even with the light blue con system, give xp - so the difference was in labels, not in the actual exp you gained from the mob.

Quad kiting high greens/light blues was always decent exp because of such low resist %'s and the low mana overhead.
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Old 08-12-2010, 03:00 PM
Enderenter Enderenter is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
If you find a green con mob that gives XP, let me know, as there shouldn't be any.

I remember killing a few greens that gave the "You have gained experience!" message. I don't remember where, and I may be misremembering...
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