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#1
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![]() +/- 24 hours on on raid mob spawns.
Naggy/Vox - First guild with 15 people in the zone get first attempt, within a reasonable 1 hour window. Then rotate. If there is a dispute or "close call" on who was there first. Raid leaders /rand for first attempt. (1 hour window still applies to whoever /rand, then rotate) Cazic/Inno - Whatever guild is already clearing trash gets first attempt. If two guilds are in clearing trash at spawn time, raid leader from each guild /rand for first attempt. Good faith should be shown to each or all guilds and plenty of time for their "attempt" regardless of how "fast" you think they should be moving. | ||
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#2
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![]() Is this too simple a solution for everyone?
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#3
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![]() This is similar to what I suggested. I think there are possible camping issues, etc. but I do generally agree that this is the way to go.
I am all for a variable spawn if people want it. | ||
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#4
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![]() So what if they are people camping it? Here's how that would work...
Guild A sits there and camps wasting time with however many people. Guild A find out first, gets 15 in the zone first, gets the first attempt. Guild A & B both are sitting there wasting time. Mob spawns, Guild B gets 15 people in the zone before Guild A does. Guild B gets first attempt. Guild A & B both are sitting there wasting time. Mob spawns, it is negotiable who gets 15 there first. Raid Leaders random, whoever wins gets first attempt. the +/- 24 hours should give it enough of a randomization that most guilds probably wont have a group sitting there waiting for 48 hours(or maybe y'all are that big of losers, either way, it works). | ||
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#5
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![]() who would police who got 15 people in the zone first and therefore enforce their claim?
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#6
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![]() and what if both guilds had 15 people in the zone at the earliest possible spawn point?
..and taking that to the ultimate end, what happens if both guilds leave 15 people in the zone to camp for a week after the target dies? so that they both have an "equal" claim on the mob? The end result is back to square one. We have a situation like the one that precipitated all this. This is why some form of rotation, some form of agreed-upon competition, or FFA/KS are the only possible solutions.
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#7
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![]() Quote:
Quote:
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It really works out perfectly. I'm not sure why you are under the assumption that someone must police all these agreements. If you are too immature to follow this system the server would probably be better off if you didn't play here. | |||||
Last edited by Widan; 12-20-2009 at 08:34 PM..
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#8
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![]() All I know is that somehow our server polices itself when it comes to camps. Raid encounters are no different imo.
The problem is that before all this rotation stuff, IB had everything to loose and Trans had everything to gain. I get the feeling that Trans is happy to keep the system this way because it allows them to get loot whereas they were not able to before to the extent that they are now. Not adding any ideas to this debate only helps strengthen this position. | ||
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#9
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![]() Thanks for responding for me Widan, I was banging my head against the wall reading Has's posts.
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#10
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![]() The EZ solution would be FFA with no camping. Stay out of a zone before a mob spawns, once it spawns the first to engage with force gets it. However this is too easy a solution / too favorable to IB.
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