Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 08-27-2014, 09:27 PM
Xorekle Xorekle is offline
Aviak

Xorekle's Avatar

Join Date: Aug 2014
Location: Gainesville, FL
Posts: 52
Default Idea: How to fix the Raiding System

So, I have a crazy idea, and not sure it can work in the code; but hear me out for a min.

From what I understand right now, we have too many people and not enough raid targets to go around; as an interim solution, we have an FTE (Free to Engage?) that's put out when a guild poopsocks something enough to earn it, correct? Other than that, people are just waiting for Velious content, knowing it'll improve, but ultimately, not fix the core problems.

What if we put in a locking system; people poopsock a raid encounter til someone gets the FTE; once one guild gets the FTE, the game would then "lock" that encounter to the entire guild that got the FTE for 2 hours; everyone else who tries to help or engage in any way gets a free port to zone entrance, similar to modern vox/naggy.

Then, if the guild who tried the encounter fails the encounter, the entire guild, gets a 2 or 3 day lock preventing them from trying that encounter again. If they succeed and the target dies during the FTE lockout, the entire guild gets a full 7 day + variance lockout.

What this allows us to do now, is to rapidly respawn the encounters, we could tweak the encounter respawn down, to allow more shots per week, because we can guarantee that the same guilds, will never get an encounter twice; so if we bring that encounter down to a 3, 2, or even 1 day respawn; this allows everyone else a chance at that encounter.

To stop the same guilds from hoarding all the encounters, you could even put a max limit to the number of lockouts your guild is allowed to have at once; maybe its 8 or 10, 12, something like that; after that point, your guild cannot acquire any more FTEs. Then your guild at most, can only take half the raid encounters in the game, once per week. Make the lockout flags given out be given at the character level, to everyone in the guild; this prevents people from guild-flopping to get around lockouts; and since your alts, if they're in the same guild also get locked out; it would encourage you to have alts in other guilds [You must be logged in to view images. Log in or Register.].

Just a crazy idea, but curious what people thought. I think it'd scale well to Velious and post-Velious content as well.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:45 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.