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Old 08-27-2014, 10:19 AM
Xorekle Xorekle is offline
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Join Date: Aug 2014
Location: Gainesville, FL
Posts: 52
Default Luclin

Out of curiosity, I'm thinking, there's only 3 major game breaking changes in Luclin, IMO, and one minor.

Other than that it remains in the spirit of classic mostly.

AA's - Breaks classic game immensely, simply, remove them, like we have currently, you cannot spend/use any AA's; makes Luclin insanely harder, but hey, who cares.

Bazaar - Breaks economy of game immensely (supposedly), but easy fix, is to simply again, keep the UI disabled for the bazaar, similar to AA's and maps. If people can't make themselves a trader, and can't search items there; the bazaar simply becomes a big empty, central, well named zone to replace the EC tunnel for manual trades.

Mounts - Ability to regen/combat/cast on a mount is huge for casters, makes raiding and several encounters easier. Treat mounts as standing not sitting, fixes the regen cost. Also, could disable casting and combat on a mount; if that was done, then mounts would simply be a way to move faster, a vanity item, and very expensive way.

Nexus - Instant travel, especially at lower levels, kind of bothers folks. There's two ways to fix it I see. Either enable only one nexus, for instance, the Dreadlands or Great Divide; this way, if only one nexus was enabled; people couldn't really use the nexus for instant travel between major regions; or put a level limit on being able to use the spires.

There is a third option, if you increase the timers, by doubling or tripling them, I'm not even sure you have to fix the nexus. If it's only enabled for the 4 major zones, Tox, Dreadlands, GFay, and Great Divide; with long timers, no one will use it regularly for conventional travel.

What if once Velious is good and done, if the Luclin was released, especially with the disabling of aa and bazaar UI's and mounts being speed and vanity, or vanity only, I think it'd still be in spirit of EQ Classic.

Raid gear, seems to progress similarly too:

Kunark added about 10 ac on average to all gear (30% increase)
Velious adds About 10 ac on average to all gear (25% increase)
Luclin adds about 15 ac on average to all gear (30% increase)

Kunark remained the same or decreased the average primary stats on all gear
Velious increased the average primary stats on all gear by 5 points
Luclin increased the average primary stats on all gear by 5 points

Kunark did not increase the average number of primary stats increased per piece of gear.
Velious increased the average number of primary stats increased per piece of gear by 1.
Luclin increased the average number of primary stats increased per piece of gear by 1.

Kunark increased mana/hp of gear by about 20 points (200% increase) on average.
Velious increased mana/hp of gear by about 40 points (150% increase) on average.
Luclin increased mana/hp of gear by 30 points (43% increase) on average.

Kunarks average gear weight was about 13, or for 10 slots about 135;
Velious average gear weight was about 14, or for 10 slots about 135;
Luclin average gear weight was about 10, or for 10 slots about 120;

Kunark average non magic resistance on gear is about 5.
Velious average non magic resistance on gear is about 8.
Luclin average non magic resistance on gear is about 15.

Kunark average magic resistance on gear is about 2.
Velious average magic resistance on gear is about 5.
Luclin average magic resistance on gear is about 5.

Now I doubt this would ever happen. But thoughts?
Last edited by Xorekle; 08-27-2014 at 10:45 AM.. Reason: included raid gear stats
 


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