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Old 12-03-2014, 10:53 AM
Isoroku Isoroku is offline
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Join Date: Nov 2014
Posts: 98
Default my thoughts on pvp from beta

spent a good 6 hours testing out the pvp on different classes. resists are great, exactly were they need to be, hitbox is perfection. everything basically is great.

The problem im having here though is i did my testing through the day in nro, during non peak playtime, the zone had 20-30 people in it, the i was at 70ms, whenever the server hit peak playtime, with 70 people in nro my lag went up to 170ms and this is were shit became tricky.

#1, Hit boxes became almost impossible to find. as a rogue the backstab hitbox became non existent.

#2, People start warping around due to lag issues, these guys are simply unkillable now.

#3, there is a second gap before from when you come up to someone standing still come up to them standing face to face, and actually be able to attack.

My problem is this, i absolutely love the hitboxes when there is a decent amount of players, But holocaust currently raids with up to 70ish players, throw in God's Work 20-25, you are hitting near 100. Melee's become useless.

again, i absolutely love the hitboxes in small skirmish low player zones melee pvp becomes a whole lot more skillbased. But this current system does not factor in guild vs guild pvp. This is coming from someone with extensive knowledge of the game and having several high ranking characters on the pvp leaderboard.

Thoughts? - Agatha.
 


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