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![]() Currently as it exists:
-Increases total hp by 100 -Heals for 290 (I guess using some calculation, I don't know it) -Increases strength by 17 -Decreases hp by 2hp/tick (dot) Should be: -Increases total hp by 300 (at 60 I assume? no clue if this is across all level ranges) -Heals for 290 (I guess using some calculation, I don't know it) -Increases strength by 17 -Decreases hp by 2hp/tick (dot) The hp component is slot 4 - meaning it will stack with all current HP buffs except hybrid HP buffs (that come in Velious). On beta, calimony correctly overwrites divine strength - but since it does not have the correct +300hp component, users will lose 100hp. It seems this was more-or-less (more less than more) functioning correctly at some point here: http://www.project1999.com/forums/sh...ad.php?t=13114 and was changed in this patch: http://www.project1999.com/forums/sh...light=calimony Edit: forgot my proof lol http://file3.guildlaunch.net/193799/...%20recipes.pdf Quote:
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Last edited by khanable; 11-03-2014 at 09:30 PM..
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