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#1
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![]() Type /lns. The next time you zone, players can't attack you for one hour, and you can't attack or cast spells at all in the current zone for one hour.
Why not implement something like this? It would take the burden of proof off of everyone's shoulders, prevent players from abusing LNS, and prevent what happened in VP the other night from happening again. | ||
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#2
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![]() asking them to code custom changes is a p tall order around these parts
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#3
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![]() You could spy for 1 hour without being attacked?
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#4
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![]() LnS gone yet?
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#5
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![]() players could use /LNS to avoid a PvP death.
Players could use /LNS to pass through zones safely and avoid PVP all together. Players could use /LNS to retrieve a pve corpse. Players could use /LNS to spy. Players coulduse /LNS to __________ | ||
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#6
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![]() Quote:
Of course, we could always just take out LNS altogether. It seems like a clunky system made even clunkier by the fact that it's hard to prevent abuse. Pretty sure corpse camping is still against the PNP. | |||
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#7
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![]() Simplest lns fix is it not existing
Too much SS's manipulation and other dumb shit | ||
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#8
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![]() Maybe make /lns do YT to announce to the server they are on LNS, and what zone they are in.
H
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Haynar <Millennial Snowflake Utopia>
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#9
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![]() Quote:
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#10
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![]() Better idea. After you die and have a YT. Enable /LNS. Which will callout that they are one LNS to which zone. So everyone knows.
If you zone before using ur /LNS, then dont get another chance til u die. Looting a corpse will also disable using /lns, if u didnt do it after getting YT. H
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Haynar <Millennial Snowflake Utopia>
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