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Old 02-12-2015, 06:03 PM
Brocode Brocode is offline
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Default Root should not Remove SoW

So i have joined archive research team.

http://web.archive.org/web/200104182...ML/000083.html

Quote:
Absor: In a recent reply to Fendryl's post:
"Fendryl wrote:
Selo's Consonant Chain & Largo's Absonant Binding while acting like a snare effect don't strip SoW from creatures."

You said the following:

"... Snare slows the target down, but when the Snare wears off the target gets all of his movement magic back. We changed this, in part, because players didn't like having NPCs cast Snare on them and destroy their movement spells. NPCs get the same benefit."


This is incorrect. What was changed was ROOT not removing Spirit of Wolf and other movement enhancing spells.

SNARE (including the necromancer and shadowknight Darkness series) still removes them, as makes sense. Snare lowers your movement rate, thus makes sense that it removes Spirit of Wolf, the two magics conflict. Root just temporarily stops you, and doesn't make as much sense that it should remove Spirit of Wolf.

NPCs, by the way, rarely cast Snare, they cast Root. Which is why Root, and not Snare, was the source of headaches to players.

So, basically, Bard "snare" type songs (such as the two mentioned by Fendryl) SHOULD remove Spirit of Wolf. Otherwise they do not act like other Snare-effect spells in the game.


The changes to movement spells as performed by Verant were actually as follows:

Snare - Removes Spirit of Wolf
Root - No longer removes Spirit of Wolf

You can test this by creating a druid and casting Spirit of Wolf on yourself. First Root yourself (using the Ensnaring Roots spell). Note that Spirit of Wolf will stay up.

Now Snare yourself. Note that it overwrites Spirit of Wolf.


Which is the opposite that you reported. I would suggest that bard snare songs should be looked at again to determine if they should behave like the Druid and Ranger "Snare" line, and the Necromancer/Shadowknight "Darkness" line, with respect to how they remove movement spells from PCs.

-- Ulmar

All part of my secret plan to confuse people…

I'm sorry. I got Snare and Root confused. What you said is exactly the truth. Root is an independent spell and has no effect on movement spells. Snare and Spirit of Wolf and spells of that type do affect each other.

Which leads me back to the original question about Bard songs that have Snare-like effects.

Bard songs are coded in a completely different way than spells. Their effects and durations and all of that are different than spells. So the fact that a song that acts like Snare doesn't work exactly the same way as Snare isn't a problem from a game mechanic point of view or for consistency in the world.

But I'll ask around about this. Changing it might be a problem and might break other things (Bards hate it when we do that). And, well, I wonder if you would be so eager to see this change if NPC bards were able to sing their songs…

Alan
At this moment if you root yourself as druid it will remove SoW.
Last edited by Brocode; 02-12-2015 at 06:13 PM..
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  #2  
Old 02-12-2015, 06:36 PM
Wrench Wrench is offline
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arent those comments after the root/snare stacking change?
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  #3  
Old 02-12-2015, 06:55 PM
Bodybagger Bodybagger is offline
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can't wait for root+snare to stack, can't wait for root to not break SoW
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Old 02-12-2015, 07:22 PM
Colgate 2.0 Colgate 2.0 is offline
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selo's accelerando is supposed to overwrite root if you already had selo's when you got rooted
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Old 02-13-2015, 10:26 AM
Erati Erati is offline
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you also had to click off your sow to get bard speed to stick on you

couldnt have both
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Old 02-13-2015, 11:16 AM
RIP The Jacka RIP The Jacka is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
you also had to click off your sow to get bard speed to stick on you

couldnt have both
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