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  #1  
Old 02-01-2015, 02:05 AM
renegadeofunk renegadeofunk is offline
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Default Most fun duo?

Not the most optimal duo but one that requires some strategy to succeed? Just not masochistically difficult [You must be logged in to view images. Log in or Register.]
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Old 02-01-2015, 02:21 AM
Juevento Juevento is offline
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druid/rogue and/or paladin/enchanter are some of my favorites...

druid rogue for the snare kiting... it always fun to see how many mobs you can get to chase the druid and have the rogue just mow through them all

pally/enc is fun cause pallys can basically do what a cleric does but melee too.
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  #3  
Old 02-01-2015, 02:22 AM
Lune Lune is offline
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Enchanter / shaman, enchanter / cleric, or enchanter / druid charm duo.

Getting a good charm killing groove going is a bit like clockwork when it involves two people. It can get as intense as you want it to be. Go into a dungeon and pull 5 or 6 things, clump em up, root them, and charm/kill them one by one. Ench has to break charm with gazughi ring just before mob death. Support char has to help the ench keep shit under control, help rooting, help finish things off, and keep the ench alive. Eventually you can read each other's minds and do shit like break charm with a half a second left on the other person's nuke cast to finish off a healer.

Enchanter charm duo by far the funnest duo I've ever played, also the most powerful.
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Old 02-01-2015, 02:23 AM
Shaniril Shaniril is offline
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Druid/Bard or Enchanter/Shaman would be my picks [You must be logged in to view images. Log in or Register.]

Also, Shadowknight/Ranger is surprisingly effective. Requires more gear than either of the above though.
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Old 02-01-2015, 03:39 AM
pasi pasi is offline
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Probably Enchanter/Druid.

The druid brings ports to the duo to save the enchanter time by minimizing travel time. The enchanter brings 50pp and clarity to the duo, so that the druid can gate back to EC 50pp richer while the enchanter solo farms whatever.
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Old 02-01-2015, 03:40 AM
Tasslehofp99 Tasslehofp99 is offline
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Druid/Mage or Druid/Ench would be my picks, druid/necro probably not bad either.

Edit: 2000th post! lol
Last edited by Tasslehofp99; 02-01-2015 at 03:42 AM..
  #7  
Old 02-01-2015, 03:42 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Probably Enchanter/Druid.

The druid brings ports to the duo to save the enchanter time by minimizing travel time. The enchanter brings 50pp and clarity to the duo, so that the druid can gate back to EC 50pp richer while the enchanter solo farms whatever.
Ignorance [You must be logged in to view images. Log in or Register.]

Druids can save an enchanter's ass in many situations where they'd be forced to gate or die. Druids also get many opportunities to charm, even more effectively with a chanter to tash/help control pet. 2x charm pets = ownage, plus you've got heals from the druid, ports/sow from the druid for travel.
  #8  
Old 02-01-2015, 04:13 AM
captnamazing captnamazing is offline
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Theres a lot of love for enc clr, but I find that duo bland, I prefer necro enchanter for the double pet fearkite with snare. necro has a small amt of heals and you can kite to avoid taking damage. Obviously not as OP indoors, that def has to be a clr enc war trio. enc clr is very strong, but Ifeel low dps and enchanter doing most of the work.
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Old 02-01-2015, 04:26 AM
Argh Argh is offline
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Warrior/Warrior
  #10  
Old 02-01-2015, 04:37 AM
polishanarchy polishanarchy is offline
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When there's room for fear kiting, necro/rogue is really great.
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