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#1
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![]() Was block this much better than parry/dodge in classic, even into velious? I was looking at someones posted parse below and saw it was ~9% block, 3% for dodge/parry. Does this change going into velious? Cant rememba
http://i.imgur.com/uFAob.png | ||
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#2
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![]() Do hybrids get as good at dodge/parry as a warrior?
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#3
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![]() We do not until Feb 21, 2001.
"Paladins: --- Added Endure Magic spell at level 30 --- Added Resist Magic at 55 --- Moved Guard spell from 49 to 39 --- Moved Armor of Faith from 53 to 49 --- Added New level 53 paladin spell: Divine Glory --- Added New level 59 spell: Celestial Cleansing --- Defense skill cap made exactly same as warriors --- Added Yaulp 4 at 60 and enhanced.- ...etc... --- Bards defensive skill made exactly the same as a warriors ...etc... --- <Shadowknight's> defensive skill made exactly the same as a warriors " | ||
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#4
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![]() Quote:
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#5
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![]() Here is a comparison of all the defensive skill caps at level 60. Please note that Defense is not avoidance-related, it only affects your character's AC.
Warrior: Dodge: 175 Parry: 230 Block: 0 Riposte: 225 Defense: 252 Paladin/Shadow Knight: Dodge: 155 Parry: 205 Block: 0 Riposte: 200 Defense: 252 Ranger: Dodge: 170 Parry: 220 Block: 0 Riposte: 150 Defense: 200 Monk: Dodge: 230 Parry: 0 Block: 225 Riposte: 225 Defense: 252 | ||
Last edited by Sage Truthbearer; 03-27-2015 at 02:34 PM..
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#6
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![]() Everyone knows Bards are the hidden sleeper OP tank. Hence, why it isn't listed here.
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#7
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![]() I really have no idea what the developers were thinking in regards to monk vs warrior endgame. "Lets make monks like warriors, except better".
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Lootenant Dan <Hierophant>
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#8
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![]() I don't think EQ's original plan was concerned with things like balance. It certainly didn't consider the end game, because the end game wasn't something that existed before this.
Monks could do what they do because that seemed like something a monk should do. | ||
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