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  #1  
Old 10-02-2010, 12:34 PM
HippoNipple HippoNipple is offline
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Default How to do Kedge Keep

I checked it out for the first time. The first room was camped - I swam down below, made a pet, for some reason 2 things attacked me when I thought I would be able to pull 1, and I died lol.

I hear people say you need a strategy when going there, or you have ot just know the zone. Whats up with it? Also I heard people say its great exp for my level but when I did con something in the first room it was light blue to a level 41.
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Old 10-02-2010, 12:49 PM
krforrester krforrester is offline
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The key is really knowing the zone, including the pathing of the various mobs. In Live, I would live in KK with my mage and almost always had the zone to myself.
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Old 10-02-2010, 12:57 PM
HeallunRumblebelly HeallunRumblebelly is offline
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To exp in there--be a mage, the innate pet DS and lack of kiting options really makes it less than ideal for a necro.

To farm--be a mage or enchanter, bring a cleric, know the zones the spawn the pathing, know that pets won't path through the water very well if at all, so you have to pretty much drop the enemy onto the pet...

That said, squallsurge shawls and HH helms are overpriced pieces of shit, why people buy them i'll never know :P
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Old 10-02-2010, 01:34 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
I checked it out for the first time. The first room was camped - I swam down below, made a pet, for some reason 2 things attacked me when I thought I would be able to pull 1, and I died lol.

I hear people say you need a strategy when going there, or you have ot just know the zone. Whats up with it? Also I heard people say its great exp for my level but when I did con something in the first room it was light blue to a level 41.
I've done level 37-45 in here roughly. A large part of it is knowing how Everquest Mechanics work, how pathing works in the zone and when to give up :P.

I'm bound outside so if I ever get in a sticky situation, I don't try to salvage it, I just gate. Trust me it is WAY better to do this than try to salvage stuff.

Depending on your level there are a few decent camps. I have only done two, cause they are fairly easy to solo. The entrance and the 2nd floor down.

The zone is impossible unless you are a capable puller. Mob denisty + aggro radius are so high that I can only think of 1 or 2 single pulls in the entire zone. Basically if you aren't an Enchanter, Druid or Shaman... you won't be soloing here. Necromancers *could* but it would be rough imo. You are better sticking to spectres or something.
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Old 10-02-2010, 03:47 PM
rainingvodka rainingvodka is offline
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kedge keep has serious Z axis aggro problems and weird pathing so even something that looks like an easy single pull . . . is not.
  #6  
Old 10-02-2010, 03:59 PM
YendorLootmonkey YendorLootmonkey is offline
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As a necro, specs are probably more efficient for you... unless you can split pulls on the first floor with engulfing darkness/FD near the zoneline, or get lucky and take over the first floor after someone else has split it up, probably not worth your time.
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Old 10-02-2010, 04:51 PM
Nedala Nedala is offline
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I solod first room on my enchanter at lvl 34. Was able to solo pull anything with lull. I guess mages just hope for a 2-3 mobs pull. Not sure how and why a druid could solo there...since hamrony doesnt work inside?

Id like some tips to solo second floor down too pls, the piranhas and sharks were killing my ench hard there and ressisted my lull way to often.
  #8  
Old 10-02-2010, 04:58 PM
Jburks8 Jburks8 is offline
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Druids can solo there with "calm animal" (since most mobs are animals. That's what Daldaen was talking about. You can also charm a fierce impaler and go to work on the 2nd level mobs if you have a full +cha set as a druid.
  #9  
Old 10-02-2010, 06:31 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Jburks8 [You must be logged in to view images. Log in or Register.]
Druids can solo there with "calm animal" (since most mobs are animals. That's what Daldaen was talking about. You can also charm a fierce impaler and go to work on the 2nd level mobs if you have a full +cha set as a druid.
Partially true. Lull Animal is the spell he refers to. Works inside, single target, low mana cost... perfect for the zone. DON'T charm the fierce impaler. That is a horrible mistake even with Cha set, he is terribly magic resistant. I generally will try to sic a pet on him, root him and DoT him up. Soloing him is extremely rough due to his HP vs other mobs in the zone and his resistances.

Invis v Animal also works indoors [You must be logged in to view images. Log in or Register.]. So I use that to travel safely through the zone... (keep in mind mermaids aren't animals). Also it is a nice tool to break charm and root the mob and kill it for full exp.

A large part of killing here involves taking melee hits however. /pet attack doesn't seem to function in the zone for whatever reason on charmed pets, so I bait myself and let the mob whack me once so that my pet joins in.

You NEVER want to make a mob move in more than 2 dimensions at a time, meaning it shouldnt have to go down/up a room, go forward and turn left/right at once. If you are pulling a mob from an upper room down a shaft, dont immediately turn and go into a different room, wait until the mob drops down to you then you can turn and go into the next room for example.

Also I've never used a Charisma set as I found having a single pet that I want to stick for 5+min just doesn't happen (until level 44 when you can haste him). I have had between 70 and 110 Charisma while exping there (depending on my gearswaps). I merely root both mobs on top of each other (snare them first of course), then I charm one, swim up to the other rooted mob (on top of my charmed mob) let it hit me once then backup and they should start fighting. I generally will only recharm once if I have an early break... Charm is merely a DoT on both mobs in my mind. When they are both around 40ish % (if charm last longer this doesn't apply) I will rain nuke them and let them eat my Damage shield, usually they die off at the same time.
  #10  
Old 10-03-2010, 12:10 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Partially true. Lull Animal is the spell he refers to. Works inside, single target, low mana cost... perfect for the zone.
Wouldn't you want to use your higher level "Calm Animal" as he suggests instead of your level 1 "Lull Animal"?
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