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#1
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![]() When they lift the 40% what will happen with that exp? Will hybrids gain those 40% for their next levels, or will the exp be lost?
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#2
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![]() Its gone. Nothing changes for the character except all future xp will be without penalty.
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#3
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![]() Quote:
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#4
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![]() Basically what they did was this:
Cleric needs 100 XP points to get from level 1-2 Ranger needs 140 XP points to get from level 1-2 Orc Pawn offers 10 XP points. Cleric killing the pawn will get the flat 10 XP points. Ranger killing the pawn after the XP penalty was lifted will get 10 XP points * 40% bonus = 14 XP points So in effect, you still require the same amount of XP as a hybrid after the penalty is remove. You won't magically jump a few levels. However once it's removed all XP you earn in the future will have a 40% bonus to offset the XP total you need being higher than other classes, so it will appear you get the same % of a level per kill as every other class without a racial penalty/bonus. In the above case both characters would need 10 Orc Pawn kills to ding.
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#5
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![]() So in essence, since the mob exp pie is split based on exp totals, like the wiki explains... hybrids will still suck mad exp?
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#6
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![]() Quote:
I'll make up some numbers to demonstrate the point: Lets pretend a level 50 mob in KC gives 100 xp. If a group of 5 equally leveled (lv55) characters with no xp penalties kills that mob, they each get 20xp because they all have roughly equal xp totals. Under the system you describe, a ranger in that same group would still carve out a larger 'chunk' of the xp ... but that chunk is then multiplied by 1.4x thus making them level at the same rate? But if the ranger still has higher 'total' experience points at level 55 than a level 55 human cleric. The ranger still walks away with a larger piece of the pie. That's why hybrid hate exists on this server. Anyone with an xp penalty (level for level) walks off with a bigger piece of the pie. They don't level faster, they just slow everyone else down. The "easiest" fix on the devs end (not the best) would just be to allow however much xp total you've accumulated count towards your level total. A 55 paladin, bard, ranger, sk .... they'd automatically ding 60. The "right" fix would be to take that bard who's 80% into level 55 (hey that's me!) and adjust their total xp down to the level that a level 55 human cleric who's 80% into his level while simultaneously doing the above. The net result then would be that this theoretical bard (that's me) would still be 80% into level 55 but from that point forward would not have any penalty ... and not take a bigger piece of the pie ... and not be a drag on his group. Quote:
I don't mind leveling slowly, but I do mind the challenges finding groups willing to take on a single (much less two or three) hybrids. I can't tell you how many times I've been in a group and watched people bitch when someone wants to invite "ANOTHER HYBRID??!". I also can't tell you how many times when looking for a replacement for myself (brd, ench, shaman etc) the potential invitee immediately replies with the question "how many hybrids do you guys have in your group" before accepting or declining the group invite. Nobody wants to drag others down, and nobody wants to be drug down. I don't care if I level faster/slower ... I just want classes to be on an even footing to stop the discrimination.
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Last edited by Troxx; 05-12-2015 at 09:54 AM..
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#7
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![]() Quote:
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#8
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![]() The same patch that changed hybrid xp also made it so that group xp is split solely based on level. So no, they won't suck more xp anymore.
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#9
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![]() Quote:
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#10
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![]() And the racial penalty is only applied to oneself, not shared. Think that covers everything. If someone could link the official statement on this change from EQ Devs, would probably save a bunch of explaining.
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