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#1
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![]() Hi all,
My DoTs will not hit for full effect unless the mob is rooted. For example Creeping Crud is supposed to do 21 dmg/tick but when the the mob is not rooted it only does 14 dmg/tick. That's 33% less damage (and is the case for fire based DoTs as well). Has this always been the case? I don't remember that from the original Kunark. Thanks! Eilar 30 Dru | ||
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#2
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![]() Its working as intended, I remember the rumor that if mobs were rooted the dots do more damage vs. if they moved [back in classic it didn't say how much a tic they did].
Not sure why it would be a rumor, you'd think you can look at amount moving on health bar, heh.
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#3
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![]() Hmmm...I just don't remember DoTs working like that from the old days, but then again there is a bunch I don't remember. Thanks for the info!
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#4
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![]() http://everquest.allakhazam.com/hist...ches-1999.html
Quote:
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Some kind of... Bubba Ho-Tep?
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#5
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![]() Quote:
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#7
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![]() Bard DoTs also only do 66% to moving targets..
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Some kind of... Bubba Ho-Tep?
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#8
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![]() Quote:
When in the timeline did it go back to full damage regardless? Velious? Luclin?
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#9
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![]() Quote:
Quote:
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Some kind of... Bubba Ho-Tep?
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#10
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![]() You can still kite a mob, just don't dot it for 2/3 damage, nuke it instead. Depending on the camp nuking can significantly speed up your kills over dots also. Look at it this way...
Rot/Dot a mob, he takes 2 minutes to die. He then takes 6.5 minutes to respawn, for a total of 8.5 minutes per kill. Nuke that same mob. He dies in 30 sec. Add the 6.5 minute repop time and you have 7 minutes total per kill. That's 20% more exp and loot. You can probably keep that up on a camp of 3-4 mobs full time and you get a ton more exp. Dotting is only efficient if you root and dot multiple mobs at a time, especially with clickies. Druids nuking stuff to death is highly underrated.
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Fingon, 60 Druid, <Taken>
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