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#1
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![]() Please post the following information in this thread. Trying to narrow down what the issue with this may be.
Also, before posting, please try to connect to your character using another PC, either on the same network or on another, and let us know what happened in this thread. Your operating system Your pcs technical specs: Processor motherboard soundcard videocard network adapter Your ISP (internet service providor) The model of your router/modem Any other possible relevant information (running special networking software/any special software, in particular antivirus/firewall programs, or anything that is messing with your network in anyway) And lastly, please be patient. As of yet, I'm not sure what the issue with this is, but I'm trying. Thank you.
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
#2
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![]() Hello I am getting a 1018 error stating that I have an active character on the server and is asking me wait for it to synchronize. This happened for the last 3 nights and was unable to play between 8pm and 1am est. I am using the following ....
Operating System : Windows 7 processor: AMD Athlon X4 635 2.9GHz motherboard:Biostar TA790GX sound card: motherboard video card: AMD 6950 2GB crossfire network adapter : motherboard ISP : Verizon Fios Modem : Verizon Fios The issue happened 3 days in a row which is why I am contacting. Thank you for your time. My character name is Anthios on Project 1999 : Ruins of Kunark and my email address is sislam@shantopagla.com | ||
#3
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![]() Create a new emu account if you're just starting a new character.
error 1018 seems to be account specific and doesn't really have a fix.
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
#4
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![]() Hello,
I have done some searching around, but don't see anything specific to this issue. Please point me to any additional resources if you can. I am on a satellite internet connection, so I have come to expect some issues with latency and connecting to the system. I have done some optimizations on my router to forward ports for EQ, etc that works most of the time. However, I have come across an issue where on my computer, I cannot login to the game using my main character, but I can login with an alt. That leads me to believe its not a network problem. I have reinstalled the game, I have reset the UI file a few times with no luck. If I go to another location with a better network connection, I have been able to login to my main character and zone to a new location. I can then come back home and I was able to login to my main character and continue to play and zone around. Eventually I guess the issue reoccured as I zoned to a new location (greater faydark) and my char LD and I have not been able to log back in. I have an alt character in that same zone, and I was able to login to that alt character (as well as alts in other zones). Any help is appreciated: Your operating system: WIndows 7 Home Premium 64-bit (SP1) Your pcs technical specs: Alienware -- Area-51 X58 (6 Bg RAM) Processor: i7 CPU 920. motherboard: ASUS P6T DELUXE soundcard: Microsoft videocard: NVIDIA GeForce GTS 250 (times 2) network adapter: Marvel Yukon 88E8056 PCI-E Gigabit Ethernet Controller Your ISP (internet service providor): Hughes Service (Satellite Internet) The model of your router/modem: Linksys E2500. Any other possible relevant information (running special networking software/any special software, in particular antivirus/firewall programs, or anything that is messing with your network in anyway) AVG - WOrks fine when running. No change if disabled. Router is configured to forward ports 7778, 7036, 9000, 7000, 1024. SPI has been disabled (worked fine when enabled) PC and router are configured to use OpenDNS (worked before and after this modification) snip from a dbg.txt file <SNIP> 2013-07-04 23:37:32 UI Reset. 2013-07-04 23:37:32 Cleanup 11 2013-07-04 23:37:32 2013-07-04 23:37:32 CRender::InitDevice: Using 32bit mode. 2013-07-04 23:37:32 CRender::InitDevice: Using vsync 0. 2013-07-04 23:37:32 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-07-04 23:37:32 CRender::InitDevice: HardwareTnL Enabled. 2013-07-04 23:37:32 Using hardware vertex shaders. 2013-07-04 23:37:32 Initializing render system. 2013-07-04 23:37:33 Trilinear Mipmapping available. 2013-07-04 23:37:33 Vertex Shader Version: 3.0 2013-07-04 23:37:33 Pixel Shader Version: 3.0 2013-07-04 23:37:33 Initializing engine internals. 2013-07-04 23:37:33 CRender::InitDevice completed successfully. 2013-07-04 23:37:33 Parsing INI file ./eqlsUIConfig.ini 2013-07-04 23:37:33 INI file ./eqlsUIConfig.ini loaded. 2013-07-04 23:38:22 Server selected 67.23.190.76 (2407883). 2013-07-04 23:38:22 Initializing DirectInput. 2013-07-04 23:38:22 Initializing Keyboard. 2013-07-04 23:38:22 Initializing Mouse. 2013-07-04 23:38:22 Creating font list. 2013-07-04 23:38:22 Creating game object. 2013-07-04 23:38:22 Deleting obsolete files. 2013-07-04 23:38:22 Loading string tables. 2013-07-04 23:38:22 Initializing client variables. 2013-07-04 23:38:22 Loading spell effects. 2013-07-04 23:38:22 Initializing display structures. 2013-07-04 23:38:22 Sound Manager loaded 2165 filenames from soundassets.txt. 2013-07-04 23:38:23 Voice Manager loaded 12 macros from VoiceData.txt. 2013-07-04 23:38:23 Networking: using port [65256]. 2013-07-04 23:38:23 Networking: Connection Established [1] 2013-07-04 23:38:23 WorldAuthenticate: Initiating Login. 2013-07-04 23:38:34 WorldAuthenticate. I got a message of type 0x6957 (26967). 2013-07-04 23:38:34 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2013-07-04 23:38:34 WorldRPServer message: server name project1999 2013-07-04 23:38:34 2013-07-04 23:38:34 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2013-07-04 23:38:34 WorldAuthenticate. I got a message of type 0x7cba (31930). 2013-07-04 23:38:34 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2013-07-04 23:38:34 WorldAuthenticate. Access granted. 2013-07-04 23:38:34 2013-07-04 23:38:34 WorldAuthenticate. I got a message of type 0x4ec (1260). 2013-07-04 23:38:34 WorldAuthenticate. I got a message of type 0x4513 (17683). 2013-07-04 23:38:35 Check 1sa. 0x24608ec5 2013-07-04 23:38:35 2013-07-04 23:38:35 Check 1x. 0x9e15bc94 2013-07-04 23:38:35 2013-07-04 23:38:35 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2013-07-04 23:38:35 Initializing display. 2013-07-04 23:38:35 Initializing Particle System. 2013-07-04 23:38:35 Setting display options. 2013-07-04 23:38:35 CRender::InitDevice: Using 32bit mode. 2013-07-04 23:38:35 CRender::InitDevice: Using vsync 0. 2013-07-04 23:38:35 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-07-04 23:38:35 CRender::InitDevice: HardwareTnL Enabled. 2013-07-04 23:38:35 Using hardware vertex shaders. 2013-07-04 23:38:35 Initializing render system. 2013-07-04 23:38:36 Trilinear Mipmapping available. 2013-07-04 23:38:36 Vertex Shader Version: 3.0 2013-07-04 23:38:36 Pixel Shader Version: 3.0 2013-07-04 23:38:36 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2013-07-04 23:38:36 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2013-07-04 23:38:36 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2013-07-04 23:38:36 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-07-04 23:38:36 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2013-07-04 23:38:36 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2013-07-04 23:38:36 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2013-07-04 23:38:36 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2013-07-04 23:38:36 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2013-07-04 23:38:36 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2013-07-04 23:38:36 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2013-07-04 23:38:36 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2013-07-04 23:38:36 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2013-07-04 23:38:36 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2013-07-04 23:38:36 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2013-07-04 23:38:36 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2013-07-04 23:38:37 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2013-07-04 23:38:37 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2013-07-04 23:38:37 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2013-07-04 23:38:37 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2013-07-04 23:38:37 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2013-07-04 23:38:37 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2013-07-04 23:38:37 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2013-07-04 23:38:37 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2013-07-04 23:38:37 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2013-07-04 23:38:37 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2013-07-04 23:38:37 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2013-07-04 23:38:38 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2013-07-04 23:38:38 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2013-07-04 23:38:38 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2013-07-04 23:38:38 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2013-07-04 23:38:38 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2013-07-04 23:38:38 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2013-07-04 23:38:38 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2013-07-04 23:38:38 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2013-07-04 23:38:38 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2013-07-04 23:38:38 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2013-07-04 23:38:38 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2013-07-04 23:38:38 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2013-07-04 23:38:38 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2013-07-04 23:38:38 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2013-07-04 23:38:38 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2013-07-04 23:38:38 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2013-07-04 23:38:38 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2013-07-04 23:38:38 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2013-07-04 23:38:38 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2013-07-04 23:38:38 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2013-07-04 23:38:38 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2013-07-04 23:38:38 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2013-07-04 23:38:39 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2013-07-04 23:38:39 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2013-07-04 23:38:39 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2013-07-04 23:38:39 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2013-07-04 23:38:39 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2013-07-04 23:38:39 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2013-07-04 23:38:39 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2013-07-04 23:38:39 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2013-07-04 23:38:39 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2013-07-04 23:38:39 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2013-07-04 23:38:39 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2013-07-04 23:38:39 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2013-07-04 23:38:39 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2013-07-04 23:38:39 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-07-04 23:38:39 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-07-04 23:38:39 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-07-04 23:38:39 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-07-04 23:38:39 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-07-04 23:38:39 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-07-04 23:38:39 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-07-04 23:38:39 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2013-07-04 23:38:39 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2013-07-04 23:38:39 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2013-07-04 23:38:40 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2013-07-04 23:38:40 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2013-07-04 23:38:40 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2013-07-04 23:38:40 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2013-07-04 23:38:40 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2013-07-04 23:38:40 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2013-07-04 23:38:40 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2013-07-04 23:38:40 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2013-07-04 23:38:40 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2013-07-04 23:38:40 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2013-07-04 23:38:40 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2013-07-04 23:38:40 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2013-07-04 23:38:40 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2013-07-04 23:38:40 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2013-07-04 23:38:40 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2013-07-04 23:38:40 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2013-07-04 23:38:40 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2013-07-04 23:38:40 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2013-07-04 23:38:40 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2013-07-04 23:38:40 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2013-07-04 23:38:40 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2013-07-04 23:38:40 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2013-07-04 23:38:40 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2013-07-04 23:38:40 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2013-07-04 23:38:41 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2013-07-04 23:38:41 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2013-07-04 23:38:41 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2013-07-04 23:38:41 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2013-07-04 23:38:41 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2013-07-04 23:38:41 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2013-07-04 23:38:41 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2013-07-04 23:38:41 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2013-07-04 23:38:41 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2013-07-04 23:38:41 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2013-07-04 23:38:41 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2013-07-04 23:38:41 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2013-07-04 23:38:41 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2013-07-04 23:38:41 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2013-07-04 23:38:41 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2013-07-04 23:38:41 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2013-07-04 23:38:41 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2013-07-04 23:38:41 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2013-07-04 23:38:41 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2013-07-04 23:38:41 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2013-07-04 23:38:41 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2013-07-04 23:38:41 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2013-07-04 23:38:41 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2013-07-04 23:38:42 Initializing engine internals. 2013-07-04 23:38:42 CRender::InitDevice completed successfully. 2013-07-04 23:38:42 Display options set, return code 1. 2013-07-04 23:38:42 AutoMipMapping set to 1. 2013-07-04 23:38:42 Camera created. 2013-07-04 23:38:42 Storing display options. 2013-07-04 23:38:42 Initializing fonts. 2013-07-04 23:38:42 Loading string tables. 2013-07-04 23:38:42 Initializing UI. 2013-07-04 23:38:42 Initializing UI manager. 2013-07-04 23:38:42 Initializing fonts. 2013-07-04 23:38:42 Parsing UI XML. 2013-07-04 23:38:43 Loading default UI resources. 2013-07-04 23:38:43 Initializing Music. 2013-07-04 23:38:43 Activating Load Screen. 2013-07-04 23:38:44 Display initialized. 2013-07-04 23:38:44 Initializing global data. 2013-07-04 23:38:44 Loading GlobalFroglok_chr 2013-07-04 23:38:44 Loading GlobalPCFroglok_chr 2013-07-04 23:38:44 Loading frogequip 2013-07-04 23:38:44 Loading GlobalSKE_chr2 2013-07-04 23:38:44 Loading GlobalDRK_chr 2013-07-04 23:38:44 Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d. 2013-07-04 23:38:44 2013-07-04 23:38:44 Loading Global_obj 2013-07-04 23:38:44 Loading GEquip 2013-07-04 23:38:45 Loading GEquip8 2013-07-04 23:38:45 Loading GEquip2 2013-07-04 23:38:45 Loading grass 2013-07-04 23:38:45 Loading GEquip4 2013-07-04 23:38:45 Loading GEquip3 2013-07-04 23:38:45 Loading loyequip 2013-07-04 23:38:45 Loading ldonequip 2013-07-04 23:38:45 Loading gatesequip 2013-07-04 23:38:46 Check 1sa. 0x24608ec5 2013-07-04 23:38:46 2013-07-04 23:38:46 Check 1x. 0x9e15bc94 2013-07-04 23:38:46 2013-07-04 23:38:46 Loading Global5_chr2 2013-07-04 23:38:46 Loading Global5_chr 2013-07-04 23:38:46 Loading frog_mount_chr 2013-07-04 23:38:46 Loading GEquip6 2013-07-04 23:38:46 Loading Global7_chr 2013-07-04 23:38:49 Loading rap_chr 2013-07-04 23:38:49 Loading skt_chr 2013-07-04 23:38:49 Loading Global4_chr 2013-07-04 23:38:49 Loading Global_chr 2013-07-04 23:38:50 Loading Global17_amr 2013-07-04 23:38:50 Loading Global18_amr 2013-07-04 23:38:50 Loading Global19_amr 2013-07-04 23:38:50 Loading Global20_amr 2013-07-04 23:38:51 Loading Global21_amr 2013-07-04 23:38:51 Loading Global22_amr 2013-07-04 23:38:51 Loading Global23_amr 2013-07-04 23:38:51 Loading Global2_chr 2013-07-04 23:38:51 Loading Global3_chr 2013-07-04 23:38:52 Loading GEquip5 2013-07-04 23:38:52 Loading growthplane_chr 2013-07-04 23:38:52 Loading karnor_chr 2013-07-04 23:38:52 Initializing sky system. 2013-07-04 23:38:52 Global data initialized. 2013-07-04 23:38:52 Starting process game. 2013-07-04 23:38:52 Starting network game. 2013-07-04 23:38:52 2013-07-04 23:38:52 Starting load. 2013-07-04 23:38:52 2013-07-04 23:38:52 Attempting to load clz.EQG. 2013-07-04 23:38:53 Loaded clz.EQG. 2013-07-04 23:38:53 Verifying world files. 2013-07-04 23:38:53 Loading zone specific files. 2013-07-04 23:38:53 Initializing cameras. 2013-07-04 23:38:53 Initializing lights. 2013-07-04 23:38:53 Initializing visual effects. 2013-07-04 23:38:53 Initializing target indicator. 2013-07-04 23:38:53 Initializing player path. 2013-07-04 23:38:53 Performing post-load operations. 2013-07-04 23:38:53 Initializing precipitation system. 2013-07-04 23:38:53 World initialized: clz 2013-07-04 23:38:53 load done. 2013-07-04 23:38:53 2013-07-04 23:38:53 Starting char select. 2013-07-04 23:38:53 2013-07-04 23:38:53 Clearing display buffers. 2013-07-04 23:38:53 2013-07-04 23:38:53 Display buffers cleared. 2013-07-04 23:38:53 2013-07-04 23:38:53 Initializing character select UI. 2013-07-04 23:38:54 Resetting game UI. 2013-07-04 23:38:58 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2013-07-04 23:38:58 Zone addr [67.23.190.80:31771] received... 2013-07-04 23:39:00 ZONING 2013-07-04 23:39:00 Networking: Connection Closed [0] with 0 pending bytes. 2013-07-04 23:39:00 Networking: using port [64683]. 2013-07-04 23:39:00 Networking: Connection Established [1] 2013-07-04 23:39:01 Connected to 67.23.190.80:31771... 2013-07-04 23:39:01 2013-07-04 23:39:01 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2013-07-04 23:39:04 Zone Connect -- 3 -- Received MSG_SEND_PC 2013-07-04 23:39:04 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2013-07-04 23:39:04 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2013-07-04 23:39:04 Player = Kalzuid, zone = Greater Faydark 2013-07-04 23:39:08 MSG_EQ_NETPLAYERBUFF received started. 2013-07-04 23:39:08 MSG_EQ_NETPLAYERBUFF finished. 2013-07-04 23:39:11 MSG_EQ_NETPLAYERBUFF received started. 2013-07-04 23:39:11 MSG_EQ_NETPLAYERBUFF finished. 2013-07-04 23:39:24 MSG_EQ_NETPLAYERBUFF received started. 2013-07-04 23:39:24 MSG_EQ_NETPLAYERBUFF finished. 2013-07-04 23:39:31 MSG_EQ_NETPLAYERBUFF received started. 2013-07-04 23:39:31 MSG_EQ_NETPLAYERBUFF finished. 2013-07-04 23:39:37 MSG_EQ_NETPLAYERBUFF received started. 2013-07-04 23:39:37 MSG_EQ_NETPLAYERBUFF finished. 2013-07-04 23:39:37 MSG_TIME_STAMP received. 2013-07-04 23:39:37 2013-07-04 23:39:37 MSG_TIME_STAMP received. (Items inc). 2013-07-04 23:39:37 2013-07-04 23:39:53 Networking: connection terminated [client[You must be logged in to view images. Log in or Register.]isconnectReasonOtherSideTerminated,server: DisconnectReasonNone] 2013-07-04 23:39:53 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17233 (char. select) DisconnectReasonOtherSideTerminated,DisconnectReas onNone 2013-07-04 23:39:53 2013-07-04 23:39:53 Character is Kalzuid. 2013-07-04 23:39:53 2013-07-04 23:39:56 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261 2013-07-04 23:39:56 2013-07-04 23:39:56 Exiting normally. 2013-07-04 23:39:56 Cleanup 1 2013-07-04 23:39:56 2013-07-04 23:39:56 Cleanup 4 2013-07-04 23:39:57 2013-07-04 23:39:57 Cleanup 5 2013-07-04 23:39:57 2013-07-04 23:39:57 Cleanup 6 2013-07-04 23:39:57 2013-07-04 23:39:57 Cleanup 7 2013-07-04 23:39:57 2013-07-04 23:39:57 Cleanup 8 2013-07-04 23:39:57 2013-07-04 23:39:57 Cleanup 9 2013-07-04 23:39:57 2013-07-04 23:39:57 Cleanup 10 2013-07-04 23:39:57 2013-07-04 23:39:57 Resetting UI. 2013-07-04 23:39:57 Resetting character select UI. 2013-07-04 23:39:57 Resetting game UI. 2013-07-04 23:39:57 UI Reset. 2013-07-04 23:39:57 Cleanup 11 2013-07-04 23:39:57 2013-07-04 23:39:57 CRender::InitDevice: Using 32bit mode. 2013-07-04 23:39:57 CRender::InitDevice: Using vsync 0. 2013-07-04 23:39:57 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-07-04 23:39:57 CRender::InitDevice: HardwareTnL Enabled. 2013-07-04 23:39:57 Using hardware vertex shaders. 2013-07-04 23:39:58 Initializing render system. 2013-07-04 23:39:58 Trilinear Mipmapping available. 2013-07-04 23:39:58 Vertex Shader Version: 3.0 2013-07-04 23:39:58 Pixel Shader Version: 3.0 2013-07-04 23:39:59 Initializing engine internals. 2013-07-04 23:39:59 CRender::InitDevice completed successfully. 2013-07-04 23:39:59 Parsing INI file ./eqlsUIConfig.ini 2013-07-04 23:39:59 INI file ./eqlsUIConfig.ini loaded. | ||
#5
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![]() From technical FAQ
" Originally Posted by AC888 My Asus M5A97 R2.0 mobo allows me to overclock it with the click of a button through the BIOS. What had happened was I clicked the High Performance button so that it would slightly tweat with the voltages to overclock my CPU by about 300MHz and RAM by about 150MHz. My CPU can be overclocked to a further extend this is just a well known safe setting that Asus has for the clock boost. I never thought it would affect my ability to connect but the issue happened around the same time I did this and it immediately ended after the BIOs settings were returned to default. If someone could shed light on this then please do tell, but I don't recommended overclocking your CPU even using manufacturer's settings." _______________________ I have an ASUS M5A97 PRO motherboard. When trying to play on SOEs servers, I had to spend a lot of time hacking around "AI" overclocking of the board to get past the character loading screen - turning off TURBO mode on my (brand new) AMD 8350 was the clincher, but the motherboard does some odd things to memory and north bridge frequency if you let it. Well, on to Project1999 - what a breath of fresh air it is! - and all was running OK until I upgraded the RAM (to some nice, spiky Kingston Hyper X 2x8Gb 2133MHz units) which would not play well with the motherboard until the frequency was dropped to 1728MHz - with heavy tweaking of the subsidiary parameters by the motherboard's "MEM OK!" (sic) app. With this setup it booted properly and all was well...except EQ P99. The symptoms seemed to lead to the eqhost.ini and I discovered I could not even successfully ping to login.eqemulator.net. Much resetting of routers (Netgear DGND3700v2 connected through a BT openreach DSL fibre router to Zen Internet (in the UK)) later I looked into the "error 1017: Cannot find patch server" and I saw the quoted message above and recognised the motherboard. Now, I could generate the 1017 error only on my second pass at logging in - The sequence was as follows: After typing in password and clicking Quick Connect I would see a flash of a full screen window being drawn and then got dumped instantly back at the login screen to type in the password again. Doing so and then clicking Quick Connect again would repeat the process. However, if I clicked Login I would see the server select screen with the variuos EqEmu servers. Selecting Project 1999 (1) and clicking Play Everquest, I would then see the Error 1017 dialog box. If I exited and restarted the program and after supplying the password I clicked Login I would again see the server selection but this time, upon selecting a server and clicking Play Everquest I would be be dropped back onto the login screen to retype the password again - replaying the scenario a second time, though and I would see the Error 1017. My interpretation is that the motherboards memory tuning was fritzing the loading of the game as soon as I tried to Quick Connect or Play Everquest and crashing the program back to login but the EQ client was interpreting the failure as a failure to connect to the server (possibly because the interval before timing out the connection was somehow timed on NB frequency/CPU bus frequency?) So, it was only on subsequent attempts to start the game the program "knew" it couldn't connect and posted error 1017. The game now runs but my beautiful RAM is running at 1333MHz, like a crippled sloth in a coma. The things I put up with for a proper game of EQ! | ||
#6
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![]() I also got this error and, sure enough, it was from overclocking my system.
I overclocked my FSB from 333Mhz (x10) to 533Mhz (x8), and I started getting the error 1017. I set it back to stock 333x10 and EQ worked fine. Bumped it up to 400Mhz FSB x10 multiplier and it works fine. Seems that overclocking FSB or RAM too much will cause this error. | ||
#7
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![]() Your operating system: Windows 7 Home Premium 64-bit
Processor: AMD FX 8350 Eight-Core Black Edition 4.0ghz motherboard: ASUS 990FX Sabertooth R2.0 soundcard: Onboard Sound videocard: Radeon R9 XFX 280x 3gb network adapter: Onboard Ethernet ISP: Mediacom Modem Model: Cisco DPC3825 Added required EQ ports to modem and port 5998 is saved via EQhost notepad. Still receiving #1017 | ||
#8
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![]() Getting 1017. Fresh install, followed all instructions and tried everything listed in the FAQ. Don't have any hardware overclocked.
Windows 8.1 Pro 64-bit (6.3, build 9600) AMD FX -8350 Eight-Core Processor ASUS M5A97 LE R2.0 integrated sound NVIDIA GeForce GTX 650 Ti Boost integrated network adapter Comcast Internet Router: D-Link DIR-836 L Modem: Motorola Surfboard SB6120 | ||
#9
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![]() Your operating system: Windows 8.1 Pro
Your pcs technical specs: Microsoft Surface 3 Pro Processor Intel i7-4560U @ 1.70GHz motherboard N/A (Don't know) soundcard Realtek HD Audio videocard Intel(R) HD FGraphics 5000 network adapter Marvell AVASTAR Wireless-AC Network Controller Your ISP (internet service provider) Optus/Vodafone 4G Tethering The model of your router/modem Netgear Optus Modem Router Any other possible relevant information (running special networking software/any special software, in particular antivirus/firewall programs, or anything that is messing with your network in anyway) N/A | ||
#10
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![]() Quote:
But, it takes me right back the the "Getting started forum"..... any help i can get?? i cant figure out how to make my own post so i replied to this.. sorry if its kinda silly but, ive been trying to do this for like 3 days now..... help plz, and thx in advance. Maggotpulse A.K.A. Ta'gor | |||
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