Quote:
Originally Posted by Haynar
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I dont remember changes to resists. I did optimize a lot of code that searches through spell effects. Its possible that i actually made a few things work, that were broke by accident. And vice versa.
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Figured since people have only been posting issues about specific spells or spell types so far, we might as well make a thread to list any "odd" things that seem to be happening with resists since the patch.
http://www.project1999.com/forums/sh...98#post1511798
That is a thread from server chat where, among other things, a 60 ranger comments about green-con mobs nuking him even worse than they have before and a 30 necro gets a LIFETAP resisted by a level 8 mob. Definitely seems like something goofy is happening! Although, when I first saw a word breathed about a root change, I hopped on Tecmos in HS east and tashed a level 51 mob and fettered it... and fetter lasted the entire 3-minute duration for 2 roots in a row so I figured there must not have been a significant change (prior to the patch a tashed level 51 would basically NEVER break a root from a level 60 PC except from direct spell damage).