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  #1  
Old 01-29-2016, 11:46 AM
Rust1d? Rust1d? is offline
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Default Kings and Bandits coming back

Seasons
Season 1: March 18th 2016 (Friday) - October 18th 2016 (Tuesday)
Season 2: October 21st 2016 (Friday) - April 21st 2017 (Friday)

Specifications:
- 2 box limit
- players start in their home town (by race).
- Player forced to pick team at lvl 5 (or cannot move further)
- 2 teams (no home city, established later when players take one over)
- No kunark/velious, lvl 50 max. Old world only and expand off it.
- able to loot cash, pvp coin/points
- pve/pvp respawn with corpse wearables + items. Corpse will remain for rezzing.

- Only erudin, felwithe, freeport are takeable (maybe allow qeynos later). Cities start neutral (all players can go to the city despite team, once taken they can be controlled).

- Reset Nexus as starting point upon PVP death (PVE death remains in normal world)
* A location is needed of neutral ground where the player cannot be attacked and thus the 'spawn camping' is not possible.

- Nexus becomes neutral world hub again (enable teleport points back to the world).
* No limits on time staying in Nexus, we want players to remain online. Encourage incentives to get them out of neutral ground (Bazaar, Nexus, Shadowhaven are the only neutral zones)
* Available teleports to main continents (south ro, tox, commonlands, gfaydark, butcherblock, north karana)
* Upon drop down from nexus divine aura (still under consideration, but likely).
* Players will also be able to return to bind from nexus (assuming no lockout applies at the time). Plus returning to their home cities/camps.

- Provide soulstone item nexus amulet to player (30sec cast time)

- Bazaar becomes PVP point/traidng hub again
* Return PVP point traders to bazaar. Neutral ground is necessary for turn-in. Some 'bonus' pvp item vendors may not apply depending on devnoob's decisions.

- Replenishing returns objective (done):
* longer presence of players in a zone causes mobs in following respawns to have higher chance of drops/cash/etc.
* higher chance of rarer mobs to spawn.
* slightly increased respawn times.

Custom Zones (done)
- Return bothunder in lavastorm with its custom content.
- Return miragulschamber in everfrost with its custom content.
- Return westwastelands in oasis with its custom content.
- return rujb (Pinnacle Cave) in nexus with its custom content.

Season Details
- 6 month season (open->close)
- Main world is reset as if it was a new world
- Tracking of leadership board over seasons.
- Titles or some other perk for top 3 players of leaderboard each season?

Additional ideas (not yet completed, under consideration):

- optional patcher offered to setup custom server files and revert to defaults
- Introduce other possible bonuses in city types plus those starred above, such as:
* Reduced Re-use cooldowns on teleport hubs?
* Reduced respawn time on guards in cities/camps?
* etc
  #2  
Old 01-29-2016, 12:18 PM
Vile Vile is offline
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Have them stop plugging.. force character to zone if plugged.
  #3  
Old 01-29-2016, 12:24 PM
Rust1d? Rust1d? is offline
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Quote:
Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
Have them stop plugging.. force character to zone if plugged.
I think it is being worked on. More to come though
  #4  
Old 01-29-2016, 12:40 PM
Kergan Kergan is offline
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Anti plugging code was pretty high on the list last I saw, although to be honest plugging really wasn't that big of a problem from what I saw on the last server.
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  #5  
Old 01-29-2016, 12:44 PM
Barladore Barladore is offline
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Didn't nilbog say it was an easy fix? To simply have the character come out as LD on the other side? It was avoided here because it wasn't classic and arguably deters pvp.
  #6  
Old 01-29-2016, 05:57 PM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by Barladore [You must be logged in to view images. Log in or Register.]
Didn't nilbog say it was an easy fix? To simply have the character come out as LD on the other side? It was avoided here because it wasn't classic and arguably deters pvp.
nilbog looked into 2-3 options and considered how they would affect the game.

Each option was ruled technically impossible or just plain harmful to the current state of PvP. Plugging is a tactic and promotes PvP, whether we like it or not.
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  #7  
Old 01-29-2016, 10:20 PM
FaithlessKR FaithlessKR is offline
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Well despite the OP, I think this server could be really fun for sure. We have been throwing around the possibility of random item loot as a feature as well, but haven't set it in stone as of yet. Would be nice to have an eq server with pvp again.
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  #8  
Old 01-30-2016, 03:03 AM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by Filthy_Pagan [You must be logged in to view images. Log in or Register.]
i like you azzar, i really do. but
Well let me stop you right there. To paint a fuller picture, I have been nothing but a champion of anti-plug in my interactions with staff.

I personally conversed with nilbog on plugging last year when he was open to dialogue on it, promoting the lesser of the options (Flee message YT) to avoid stirring up the pro-plug dissidents who would come out with pitchforks to maintain the status quo.

Guess what? The dogpile was still so great against a Flee YT message, with so many nerds frothing at the mouth "My connection isn't stable" that I just said fuck it, if they love plugging this much, it must be a tactic.

Just ask <Friends>
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Kirban Manaburn / Speedd Haxx

PKer & Master Trainer and Terrorist of Sullon Zek
Kills: 1278, Deaths: 76, Killratio: 16.82
  #9  
Old 01-30-2016, 07:17 AM
Beastagoog Beastagoog is offline
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Quote:
Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
Just ask <Friends>
I tried but all I got back was a plugged message after a few mins.

Ah well.
  #10  
Old 01-30-2016, 07:51 AM
Stalos_ Stalos_ is offline
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Quote:
Originally Posted by Beastagoog [You must be logged in to view images. Log in or Register.]
I tried but all I got back was a plugged message after a few mins.

Ah well.
cheeky
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