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  #1  
Old 02-17-2016, 09:10 AM
demokatt demokatt is offline
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Join Date: Jun 2012
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Default Next sword for SK

I have been using Sword of Skyfire 10/22 now level 1-30. Any suggestion on a one hander sword usable by SK that is a few steps better but not costing more than 200-600 pp ish

I dont have lots of PP.. so Im just looking for a step better.

Perhaps even someone got one for sale?
  #2  
Old 02-17-2016, 11:40 AM
Lartanin63 Lartanin63 is offline
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Default sk

I'd keep using sword of skyfire till it procs at 45. You can save up a bit more plat and get a mace of the shadowed soul or a noctivigant blade.
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  #3  
Old 02-17-2016, 01:22 PM
GreldorEQ GreldorEQ is offline
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If you are guilded, well even if youre not, try to make your way over to Velks during prime time hours. The Sword of Pain rotts from the "dog pits" quite frequently. Communicate with a group down there and let them know your intentions, be in place and with a little luck you will be good until 60 with this sword.

http://wiki.project1999.com/Sword_of_Pain

I was able to snag one at lvl 30 - bring a charged WC cap, a CT pot or some other self-port item - you wont be able to run out. Any exp lost to gain this weapon is worth it.

Send me a tell if you need help with transport and I happen to be online.
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  #4  
Old 02-17-2016, 01:32 PM
username17 username17 is offline
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Location: Norfolk VA
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Any reason you want to stick to a 1h? A good shield? 30 is when your damage cap full drops so you might be able to find a good 2her to work on your skill ups.
But yeah like lartanin63 said Skyfire doesn't NEED to be replaced till it procs.
Options:
http://wiki.project1999.com/Deathbringer%27s_Rod
http://wiki.project1999.com/Throneblade_of_the_Ykesha
(Stretching your budget but good): http://wiki.project1999.com/Green_Jade_Halberd
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  #5  
Old 02-18-2016, 02:51 AM
demokatt demokatt is offline
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Yeah perhaps I better change to a 2h sword instead, I mostly tank small groups or duo thats why I wanted to keep shield but with a 2 hander they prob go down faster anyway?
  #6  
Old 02-18-2016, 08:20 AM
username17 username17 is offline
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If you get a decent ratio 2hander it can be just as good or better yeah.
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Torog - Iksar Shaman
  #7  
Old 02-18-2016, 11:36 AM
RDawg816 RDawg816 is offline
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Depending on your race you probably need a shield for bash? It's less important in a full group, but solo or duo those bashes add up.
  #8  
Old 02-18-2016, 11:52 AM
falkun falkun is offline
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Quote:
Originally Posted by RDawg816 [You must be logged in to view images. Log in or Register.]
Depending on your race you probably need a shield for bash? It's less important in a full group, but solo or duo those bashes add up.
Bash damage will never outweigh 1HS vs 2HS damage levels 30+. The only reason bash maintains relevance is for interrupting casting. If you are a race that can innately slam, then you only need bash for the skill ups (pretty sure slam uses bash skill for to-hit calculation).
  #9  
Old 02-18-2016, 01:07 PM
Sage Truthbearer Sage Truthbearer is offline
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Quote:
Originally Posted by demokatt [You must be logged in to view images. Log in or Register.]
Yeah perhaps I better change to a 2h sword instead, I mostly tank small groups or duo thats why I wanted to keep shield but with a 2 hander they prob go down faster anyway?
Whether to use a shield or 2H weapon really depends on a lot of things, but as a general rule: If you're in a full group, use a shield. If you're soloing/duoing, use a 2-hander.

Bash damage is irrelevant, a shield is equipped for the interruption ability and extra AC.
  #10  
Old 02-18-2016, 01:42 PM
RDawg816 RDawg816 is offline
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Yeah. I wasn't talking about bash damage. That's why I brought up race. Interrupting a spell is almost always worth it.

In a full group you're main role would be to tank, most likely. In that regard, the AC helps and bashing makes for less deaths/down time. If you're able to slam/bash the AC vs. extra damage isn't usually worth a shield.

In a duo or small group, you're responsible for more of the damage. Conversely, if that spell lands you have less room for error. Depending on the classes you group with, they might be able to interrupt the spells better; they might not. You want to be as efficient as possible, which usually means you need to adapt as the situation changes.
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