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#1
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![]() OK.. so as it stands right now, we have a bunch of raid targets who spawn in specific zones, usually in precise locations, in precise windows, plus some hours of variation. The end result is that you're tracking, coth ducking, training, lawyering, flame warring, inducing Sirken's headaches, and generally doing a lot of silly things to yourselves and each other.
But you're not really tracking at all, are you? You're sitting around like lab rats, waiting to push the little lever in your cage that either rewards you with tasty food pellets, or administers an electric shock that knocks you flat on your ass. It's no fun getting shocked, but you keep pushing that lever because that's the overwhelming power of elf-sim pixel addiction. My solution to that is elegant, yet simple: we take the highest profile mobs in the game and randomize their spawn location to include anywhere in Norrath. It's time for Cazic to spawn, you've got your pixel brigade all ready to go... but where is he??? OOPS, he's not in Fear because he spawned randomly in... North Karana. Or Butcherblock Mountains. Or Great Divide. How about Hoshkar? Oh shit, he's in Emerald Jungle! Innoruuk has fled the Plane of Hate, last spotted roaming the Lesser Faydark. BREAKING NEWS: Phara Dar invasion of Steamfont. Newbie Gnomes mount brave resistance. This would be straight up fun as hell, never knowing where some end game mob is going to spawn. The only limitation would be size and scale. You can't have dragons spawning in Runnyeye, for example, but there's enough Norrath to provide workable random spawn locations for all of the cool stuff. End result of this? 1. Guilds have to literally track, and have incentive to interface with the community instead of clocking in and out of their 16 hour variance coth-ducking shifts in some isolated end game zone. 2. Norrath becomes a less static game world. 3. More adventure and excitement is breathed into the game. You never know what you're going to see, or where, or when. 4. The end game becomes a dynamic, evolving experience. 5. Better/more competition. You've just received word that Lodizal has been spotted on a shoreline in Erud's Crossing. Which guild can get there first for the FTE?? 6. Not classic. Harder to get pixels since you can't permafarm something because you know every precise detail of what is going to happen, when, where, and how. 7. FUN. | ||
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#2
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![]() #notclassic
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#3
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![]() Too bad our neckbeards would apply the scientific method to this problem and have pellet dispensers installed in every zone within a month.
My sadistic side wants this to happen very badly. | ||
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#4
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![]() custom server is custom
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#5
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![]() Too many lawyers play on p99.
Player enforced rotations were the norm on most servers after people got tired of First to Engage/First in force. Serious raiders will hate it but I assume everyone is ready to relive classic. I've always been a fan of First in Force with harsher punishments to uncooperative guilds. First to 20 (or X clerics/warriors) in zone gets the mob. No camping in zone or adjacent zone. Guilds can't agree who was FIF/accuse each other of being camped out, GM mandates a /random 100 and winner gets first attempt within a time limit. Any bickering gets the difficult guild/both guilds suspended from that zone for a week. Too lax on rules lawyers. Wasting potentially hundreds of man hours on simelf shouldn't be tolerated.
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Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 03-28-2016 at 02:50 PM..
Reason: , . ()
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#6
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![]() So poopsocking port groups in WC is what you want?
FTR, sounds fun and a way to explore all the zones I've never seen, but that's what would happen.
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#TeamLizard for Life
Server first Shaman 10th Ring. | ||
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#7
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![]() How about just whoever kills it gets it?
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<Millenial Snowfkake Utopia>
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#8
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![]() Vyemm in the middle of Timorous Deep.
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#9
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![]() I suggest we buy the staff baseball bats to 'deal' with raid disputes
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#10
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![]() No thanks,
Doesnt sound like a whole lot of fun to be leveling my newbie toons only to have a raid AE hit me and gib me out. | ||
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