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#1
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![]() Hey listen I am all for a trying to adjust the raid engagement rules and changing how FTEs are done. I know your intentions were good and are trying to help other guilds get into the NTOV raiding scene but these new rules did the exact opposite. Instead of 2 guilds generally getting 50/50 (+/- 20%) each week on targets we now have ONE guild getting 99% of the targets. Regardless of what guild is getting the 99% do you really think this change was best for the server? The old rules had both guilds BOTH getting a good amount of kills and only HALF the amount of people were needed to sit at their PCs for 16 hours a day.
Do we really want this server to have another TMO/Rampage monopolizing every single raid target? Because only after 3 weeks of these new rules its pretty apparent that only ONE guild has the resources to sustain this type of rule set. Sirken you say you want to make things fair and possible for other guilds to have a shot at NTOV. Well this is not the way to go. This has done nothing but produce a vastly different result that I am sure you intended. I have an easy solution that will not only allow small guilds to compete but also get rid of the stupid pulling situation that NTOV goes thru with trainups and such. As well as get rid of the 16 hour poop socking. ROOT ALL NTOV RAID TARGETS IN PLACE. Seriously. That would allow even small guilds to clear up to some dragons. We would have to clear leashed guards and you would have to choose which targets you want to go for. Obviously vulak will continue to summon dragons to him. Which would ultimately make him the last target and if a guild wants him they will have to sit next to him and miss other targets that the other guilds are clearing(a choice they would have to make) Honestly there is no other way to fix NTOV but this. Either COTH poop socking, run up Poop socking or some other form of stupid method the top two guilds will come up with to skirt the rules. Rooting all raid targets in place is the only way to go. Please consider this because as far as I can tell besides the ONE guild. No other guild on the entire server has benefited from this change. How could it possibly be a good thing if that was the result? | ||
Last edited by baue1446; 05-19-2016 at 08:13 PM..
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#3
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![]() Rooting mobs has nothing to do with variance.
16 hour windows causes burn out, and small guilds unable to compete. Now move this thread to RnF
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#4
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![]() Quote:
That will never happen on this server. So the GMs need to realize that and work the system that we have. Not cling to the past as if that will make the problems go away. | |||
Last edited by baue1446; 05-19-2016 at 08:31 PM..
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#5
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![]() found detoxx's anon account.
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#6
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![]() Quote:
You can get rid of the variance too in this situation. Have all mobs pop at the same time. If you want to allow some type of randomness just have the time they ALL pop have a variance | |||
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#7
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![]() Whoever can spend the most time devoted to poopsocking usually gets the mob, this has been the way since the dawn of time on P99, whoever socked Naggy back in the day, whoever socked VS back in the day with a group ready. Its all the same.
Put in time, get awarded. If one guild wants to devote that much time, let them. I guess I should plug the DAOC uthgard server now? mwuahahaha | ||
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#9
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![]() Need windows during weekend, not Monday and Tuesday.
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | ||
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#10
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![]() Quote:
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