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#1
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![]() Anyone else notice mobs spinning around, warping and taking weird paths as they return to spawns? Seems they are easily confused as well if you dash far enough away quickly enough you can get them bouncing in a circle and they just don't come.
Am I alone in this?
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<Millenial Snowfkake Utopia>
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#2
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![]() Noticed something like this last night while playing my bard. In Loio there was a place i could stand on where the mobs never got to me, they just pathed all over the place.
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#3
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![]() Haynar'd
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#5
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#6
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![]() Quote:
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#7
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![]() I noticed it while splitting Tranix, mobs do not turn anymore and keep their face towards me when I flop.
With the moonwalking mobs its a bit harder to split but more challenging though haha.
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Rhaszar 60 Grandmaster / Imrah 60 Sorcerer / Rokzor 60 Hierophant / Xytol 60 Warlock Titanoc 60 Warlord / Sheiva 60 High Priest / Calastin 60 Arch Mage / Gozraw 60 Oracle Snelheid 52 Reaver / Prikker 60 Assassin / Tecsin 52 Bard / Cothraki 55 Conjurer | ||
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#8
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![]() Devs just wanna have some fun
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#9
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![]() my worst/favorite has to be when mobs walk directly back towards their spawn point. But there is obstacles in the way, such as walls. So they just walk into the wall then when the server thinks they're back at their spawn point they teleport from walking into a wall to their spawn point.
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#10
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![]() Well, the server knows they aren't supposed to be in the wall so it says wtf and beams them back home.
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The Ancient Ranger
Awake again. | ||
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