Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-27-2016, 06:25 PM
QFuzzle QFuzzle is offline
Kobold

QFuzzle's Avatar

Join Date: Jul 2011
Posts: 139
Default Let's Put to Rest "Outdoor is/is not FFA" Myths

Twice over this weekend I ran into people who held strongly different beliefs on the topic of mobs that are outdoors and their camp-able status. Irritatingly, I was at the brunt end of both occasions. At one point, a petition was sent out to end the dispute, but the hero never arrived (even though purposeful KS'ing was involved - yikes).

Both instances involved a solo individual challenging a group that was rapidly killing a large number of mobs within an outdoor fort area (BW giant fort, and WW giant fort to be exact).

Taking into considering the Play Nice Policy and having read the "Arbitration / Camps" portion of Rogean's rule post, there appears to not actually be a clear answer to this.

The beliefs consisted of (but weren't limited to):
1) All outdoor mobs are FFA except for a single spawn that's being killed by someone (something like AC would be an example of a highly contested spot that is outdoors and requires a special rule-set to apply to it).
2) If the whole fort/area is being killed proficiently by a group, it's their camp. Not FFA.
3) Certain mobs of the fort are different camps.

There may have been some specific rulings on this matter in the past, but I haven't found them. I'd like to get some clear, definitive, concise GM rulings or posts or something that will clear the air on this topic; something people can point to if there's an issue that people refuse to resolve themselves, and no GM comes to save the day.
  #2  
Old 11-27-2016, 06:51 PM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
Posts: 2,045
Default

Quote:
Project 1999 Staff will not be defining what constitutes a camp. Instead, Project 1999 Customer Service Staff will arbitrate spawn disputes on a per-case-basis. We greatly encourage players to find their own resolution to spawn disputes, as the solution provided by the staff will at best be a win-lose situation, and possbily a lose-lose situation. No two decisions, even at the same 'camp', are guaranteed to be the same, as we will take into account multiple factors in making a determination on a 'camp'.

That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone (this includes dying/"corpsing" items), you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
Seems pretty clearly laid out to me.

If literally the entire fort is being cleared and mobs are not being left up for more than a few seconds, then for all intents and purposes that is a "camp". If someone waltzes in and starts sniping spawns in the few seconds before the group pulls them, then that person is being a complete asshole and should be petitioned.

And to be clear, waltzing in and sniping spawns isn't "contesting" a camp - it's just being an asshole. Contesting a camp means engaging in dialogue with the players like a reasonable person and expressing that you want some of those mobs if they aren't killing all of them.
Last edited by paulgiamatti; 11-27-2016 at 07:05 PM..
  #3  
Old 11-27-2016, 07:07 PM
fan D fan D is offline
Planar Protector

fan D's Avatar

Join Date: Jan 2016
Posts: 1,186
Default

OP must be some immature 11 year old idiot

its 2016 dude if u lose one hill giant spawn u dont need to petition the gm's about it
__________________
  #4  
Old 11-27-2016, 07:13 PM
skarlorn skarlorn is offline
Banned


Join Date: Jul 2016
Location: The Misty Thicket
Posts: 4,863
Default

Quote:
Originally Posted by fan D [You must be logged in to view images. Log in or Register.]
OP must be some immature 11 year old idiot

its 2016 dude if u lose one hill giant spawn u dont need to petition the gm's about it
He probably isn't a dwarf Rogue capable of stealing all the pp without breakin a sweat
  #5  
Old 11-27-2016, 07:20 PM
QFuzzle QFuzzle is offline
Kobold

QFuzzle's Avatar

Join Date: Jul 2011
Posts: 139
Default

Quote:
Originally Posted by fan D [You must be logged in to view images. Log in or Register.]
OP must be some immature 11 year old idiot

its 2016 dude if u lose one hill giant spawn u dont need to petition the gm's about it
I'm actually trying to take a higher road by not throwing anybody under the bus with names, screenshots, logs, and video proof (which I have).

I don't think trying to have a more clear understanding of this when there are clearly people who push from both sides of these beliefs is an immature way of handling this.

Just lookin' to keep things from escalating in the future if I can help it.
  #6  
Old 11-27-2016, 07:25 PM
QFuzzle QFuzzle is offline
Kobold

QFuzzle's Avatar

Join Date: Jul 2011
Posts: 139
Default

Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Seems pretty clearly laid out to me.

If literally the entire fort is being cleared and mobs are not being left up for more than a few seconds, then for all intents and purposes that is a "camp". If someone waltzes in and starts sniping spawns in the few seconds before the group pulls them, then that person is being a complete asshole and should be petitioned.

And to be clear, waltzing in and sniping spawns isn't "contesting" a camp - it's just being an asshole. Contesting a camp means engaging in dialogue with the players like a reasonable person and expressing that you want some of those mobs if they aren't killing all of them.
Ya' see, that's what I thought at first, until some guy rolled up and took some spawns without asking, then claimed he's had GM's side with him on this before and he's always won - yada yada. I have no idea if this guy was telling the truth or not, but he kept those BW giants on lockdown whether my group wanted it or not.

Then I try to go at it with that same perspective as a solo artist against a group with three pullers taking the entire WW fort; and find myself getting KS'ed.

Just help me understand!!

Sounds like that first guy mighta had the wrong idea according to the way you're laying it out.
  #7  
Old 11-27-2016, 07:35 PM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
Posts: 2,045
Default

People like that very rarely have GMs on their side - if someone invokes server rules or GM favor to justify their actions, they're probably doing something shitty and lying to you.
  #8  
Old 11-27-2016, 07:35 PM
Xaanka Xaanka is offline
Banned


Join Date: Jul 2014
Location: ✿Kohai in the Streets, Senpai in the Sheets❤( ͡° ͜ʖ ͡°)
Posts: 2,633
Send a message via ICQ to Xaanka Send a message via AIM to Xaanka Send a message via Yahoo to Xaanka
Default

Quote:
Originally Posted by QFuzzle [You must be logged in to view images. Log in or Register.]
Twice over this weekend I ran into people who held strongly different beliefs on the topic of mobs that are outdoors and their camp-able status. Irritatingly, I was at the brunt end of both occasions. At one point, a petition was sent out to end the dispute, but the hero never arrived (even though purposeful KS'ing was involved - yikes).

Both instances involved a solo individual challenging a group that was rapidly killing a large number of mobs within an outdoor fort area (BW giant fort, and WW giant fort to be exact).

Taking into considering the Play Nice Policy and having read the "Arbitration / Camps" portion of Rogean's rule post, there appears to not actually be a clear answer to this.

The beliefs consisted of (but weren't limited to):
1) All outdoor mobs are FFA except for a single spawn that's being killed by someone (something like AC would be an example of a highly contested spot that is outdoors and requires a special rule-set to apply to it).
2) If the whole fort/area is being killed proficiently by a group, it's their camp. Not FFA.
3) Certain mobs of the fort are different camps.

There may have been some specific rulings on this matter in the past, but I haven't found them. I'd like to get some clear, definitive, concise GM rulings or posts or something that will clear the air on this topic; something people can point to if there's an issue that people refuse to resolve themselves, and no GM comes to save the day.
didn't read go outside
  #9  
Old 11-27-2016, 07:54 PM
QFuzzle QFuzzle is offline
Kobold

QFuzzle's Avatar

Join Date: Jul 2011
Posts: 139
Default

Quote:
Originally Posted by Xaanka [You must be logged in to view images. Log in or Register.]
didn't read go outside
Not a bad idea.
  #10  
Old 11-27-2016, 08:02 PM
QFuzzle QFuzzle is offline
Kobold

QFuzzle's Avatar

Join Date: Jul 2011
Posts: 139
Default

Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
People like that very rarely have GMs on their side - if someone invokes server rules or GM favor to justify their actions, they're probably doing something shitty and lying to you.
You might be right about that..

My group just decided not to fight over it and let him have the mobs.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:10 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.