Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-06-2016, 03:32 PM
Vasuki Vasuki is offline
Orc


Join Date: Nov 2016
Posts: 34
Default Shaman vs. Necro (loot)

I currently have a level 38 necromancer and was recently wondering what my options are for obtaining big loot.

Is necromancer the wrong class to play if I do not like afk camps that take hours of sitting to get 1 big ticket item?

I have always been more a fan of dungeon crawling with full groups. Some of the most memorable times in the game for me are going deep into zones like LGUK and Cazic Thule.

This information given I am wondering if you guys think I would be better off in the later levels of the game playing a Necro or Shaman. Its also worth mentioning as of right now I have no interest in raiding.
  #2  
Old 11-06-2016, 07:46 PM
Lhancelot Lhancelot is offline
Planar Protector

Lhancelot's Avatar

Join Date: Jul 2016
Posts: 3,164
Default

Quote:
Originally Posted by Vasuki [You must be logged in to view images. Log in or Register.]
I have no interest in raiding.
Smart man. ^^^

My take on the two classes...

Shaman might not kill things quite as fast, but the shaman is not as limited as to what it can fight. Due to OP'd slows, the shaman can tank mobs while the necro has to rely on pouring damage out quick enough so as to not lose it's pet and to not end up having to facetank a mob. There's only so much a class can do without slows when it comes to soloing higher end mobs.

The cons of a shaman is how much money you have to invest. Whether it's spells, a fungi tunic or gears, a shaman is extremely expensive to gear up.

Also, shamans are a slower developing class. You really won't feel how the class plays until much later in the 50s, wheras a necro develops it's play style quite a bit earlier.

Necros are very sufficient without having to have uber gears and their spells generally are fairly affordable whereas a shaman benefits greatly when using a fungi, having torpor, and other extremely expensive spells that literally cost thousands of plats each.

Necros have a lower ceiling in performance but also are easier to gear and are still a very strong solo class.

If you want a strong solo class for dungeons or higher end mobs, I would go with either a shaman or enchanter and then perhaps a necromancer.

Enchanters are equally cheap to gear like a necro, and ultra powerful solo or in groups so you might consider playing one them over a necro or a shaman.
  #3  
Old 11-06-2016, 08:02 PM
Vasuki Vasuki is offline
Orc


Join Date: Nov 2016
Posts: 34
Default

Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
Smart man. ^^^

My take on the two classes...

Shaman might not kill things quite as fast, but the shaman is not as limited as to what it can fight. Due to OP'd slows, the shaman can tank mobs while the necro has to rely on pouring damage out quick enough so as to not lose it's pet and to not end up having to facetank a mob. There's only so much a class can do without slows when it comes to soloing higher end mobs.

The cons of a shaman is how much money you have to invest. Whether it's spells, a fungi tunic or gears, a shaman is extremely expensive to gear up.

Also, shamans are a slower developing class. You really won't feel how the class plays until much later in the 50s, wheras a necro develops it's play style quite a bit earlier.

Necros are very sufficient without having to have uber gears and their spells generally are fairly affordable whereas a shaman benefits greatly when using a fungi, having torpor, and other extremely expensive spells that literally cost thousands of plats each.

Necros have a lower ceiling in performance but also are easier to gear and are still a very strong solo class.

If you want a strong solo class for dungeons or higher end mobs, I would go with either a shaman or enchanter and then perhaps a necromancer.

Enchanters are equally cheap to gear like a necro, and ultra powerful solo or in groups so you might consider playing one them over a necro or a shaman.
My main question is about my options doing higher end grouping with either class. I REALLY like grouping in dungeons, so if a necromancer is not wanted in SEB groups for example that might be a reason for me not to play a Necro anymore.
  #4  
Old 11-06-2016, 08:51 PM
katrik katrik is offline
Banned


Join Date: Jan 2011
Location: ATL
Posts: 542
Default

I'd say sham > ench > nec for fighting big scary stuff
  #5  
Old 11-06-2016, 11:56 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,833
Default

Quote:
Originally Posted by katrik [You must be logged in to view images. Log in or Register.]
I'd say sham > ench > nec for fighting big scary stuff
Agreed. Can't beat the FD button when things go to shit very quickly. Shammies can root and hope for the best but depending where you are it can be a dicey choice to try and run to the zone line or gate with many mobs running to you.

Still want to do Freeti solo someday on my enchanter [You must be logged in to view images. Log in or Register.]
  #6  
Old 11-07-2016, 12:47 PM
Maelstrom Maelstrom is offline
Sarnak

Maelstrom's Avatar

Join Date: Aug 2010
Posts: 359
Default

Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
Smart man. ^^^

My take on the two classes...

Shaman might not kill things quite as fast, but the shaman is not as limited as to what it can fight. Due to OP'd slows, the shaman can tank mobs while the necro has to rely on pouring damage out quick enough so as to not lose it's pet and to not end up having to facetank a mob. There's only so much a class can do without slows when it comes to soloing higher end mobs.

The cons of a shaman is how much money you have to invest. Whether it's spells, a fungi tunic or gears, a shaman is extremely expensive to gear up.

Also, shamans are a slower developing class. You really won't feel how the class plays until much later in the 50s, wheras a necro develops it's play style quite a bit earlier.

Necros are very sufficient without having to have uber gears and their spells generally are fairly affordable whereas a shaman benefits greatly when using a fungi, having torpor, and other extremely expensive spells that literally cost thousands of plats each.

Necros have a lower ceiling in performance but also are easier to gear and are still a very strong solo class.

If you want a strong solo class for dungeons or higher end mobs, I would go with either a shaman or enchanter and then perhaps a necromancer.

Enchanters are equally cheap to gear like a necro, and ultra powerful solo or in groups so you might consider playing one them over a necro or a shaman.

Ever heard of root rotting? It's a thing.
Last edited by Maelstrom; 11-07-2016 at 12:49 PM..
  #7  
Old 11-07-2016, 01:16 PM
meanhappyguy meanhappyguy is offline
Aviak


Join Date: Aug 2013
Posts: 69
Default

Higher end groups generally aren't looking for a necromancer to fill a dps slot. I have a friend in a similar situation--he has a high level necro, but is thinking about rerolling due to wanting to dungeon crawl more.

I don't think necromancers are necessarily bad to fill a dps spot, it is just that they are kings of damage over time, and the mobs tend to die so quickly that their dots don't do nearly their full damage. Also, the necro pet can be a liability when travelling and agroing things it shouldn't--not due to any fault of the necro, just the pathing NPCs take.

When I'm looking for dps, it is usually enc/rog/monk I'm looking for.

Necros can do very well in duos and trios, which is where I find myself grouping most of the time. Their dots do more of the mob's health, and the necro utility really shines in smaller groups.

A lot of 6-man content can be done by fewer players, and I find it is usually more fun.

If you are interested in 6-man high level content, a reroll might be worthwhile. If you are enjoying the necromancer, and think some 2-4 man groups trying to tackle some hard spots is fun, I think necromancer is a great class for that.
  #8  
Old 11-07-2016, 01:21 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Quote:
Originally Posted by Vasuki [You must be logged in to view images. Log in or Register.]
My main question is about my options doing higher end grouping with either class. I REALLY like grouping in dungeons, so if a necromancer is not wanted in SEB groups for example that might be a reason for me not to play a Necro anymore.
Necromancers are a strange class. On the one hand they get a number of great abilities: Feign Death, efficient heals, efficient lure dots, and undead charm. On the other hand, putting yourself in a position to use those abilities is not easy. Necromancers are great at splitting some camps, but you'll never match the instant FD, sneak, and vastly superior durability of a monk. 125 hp/tick is great long term but insufficient to keep your skeleton up vs a L55 mob or let you main heal a group. Groups will kill things long before your dots tick efficiently, and multiple necromancers can't stack the same spell. Undead aren't present in many useful zones, and Necromancers don't have nearly as many tools to recharm as Enchanters.

When I rolled a necromancer, I always felt like either a gimp monk or a gimp enchanter and in the end I gave it up.
Last edited by Raev; 11-07-2016 at 01:23 PM..
  #9  
Old 11-07-2016, 01:54 PM
Egilmn Egilmn is offline
Aviak


Join Date: Jan 2016
Posts: 51
Default

Quote:
Originally Posted by meanhappyguy [You must be logged in to view images. Log in or Register.]
I don't think necromancers are necessarily bad to fill a dps spot, it is just that they are kings of damage over time, and the mobs tend to die so quickly that their dots don't do nearly their full damage.
Shouldn't be using any dots in a group besides leach dot. Charm or hasted rogue summon, or dual wielding summon before the rogue plus nukes/lifetaps, as well as healing your group thus allowing the group to pull more often to get more exp. Noobs think necros are bad in groups, and many people don't know how to group as a necro.
  #10  
Old 11-07-2016, 02:20 PM
derpcake derpcake is offline
Banned


Join Date: Jan 2014
Posts: 1,434
Default

Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
Also, shamans are a slower developing class. You really won't feel how the class plays until much later in the 50s, wheras a necro develops it's play style quite a bit earlier.
A torpor shaman plays just like a level 1 troll shaman.

Slow as fuck, melee dps is crap, but you sure as heck facetank stuff and outregen it.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:04 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.