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#1
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![]() So, I'm curious if there would be any interest from people in some extreme adventuring.
Basically....I get mah gnome jollies by doing things way over my level. Soloing sand giants at level 10, attending a dragon raid at 15 and trying to survive....you know, normal stuff. This type of adventuring requires a lot of knowledge about the game and its mechanics to be able to break it. Such as using archery + disease cloud to agro manage something way over level. Or using faction agro to casually kill goos in wakening lands (using the geonids to do most of the damage). I'm curious if anyone else is into this type of stuff! Trying to take things further than they have ever gone before! Basic idea is keeping max level 16-22 or something....and then trying to figure out how to raid kael with a group of magicians and fungi warriors who take turns taking a round of hits or something to manage health and whittle it down with bows / throwing daggers + chain pets...or something :P It isn't about super twinking or anything, but if a type of concept requires a special item to make it work....then it is more ok. ((Like making a magician and needing to get a focus item early, or having an archer and needing a semi-decent bow off the bat)). We could create the greatest group of mini adventurers in the world! Saving all the oober guilds and achieving great achievements! Digging deep into the most obscure items and unlocking their TRUE potential. | ||
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#2
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![]() play everquest hardcore. when you die you delete your char.
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#3
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![]() Poor Sneaksy would be deleted like 8 billion times
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Vetus ~ Tyrs ~ Draoi ~ Audios
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#6
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#7
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![]() I think there's a young grocer in the OP <3
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#8
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#9
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![]() Quote:
What should the level max for extreme adventure be? I wana say 16-22...but not sure where in there. (Trying to pick a level that is decent for all classes, like 39 ...but that is too high for now)) | |||
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#10
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![]() I always felt like 30 should have been the high water mark for EQ. It's high enough to define class roles, but nobody gets OP yet.
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