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  #1  
Old 01-29-2019, 05:24 PM
jazzman_so_fresh jazzman_so_fresh is offline
Kobold


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Default Bard: Chords of cessation does not slow

The wiki says it has a 20% slow in addition to its pbaoe dot. I used a stopwatch on a cactus in OT, and I didn't notice a difference. It struck me 11 times in 30 seconds, with and without the song.

Using Largo's binding (30% slow), I measured only 7 strikes in 30s.

Is the game mechanic broken? Can it be fixed? At the very least, I shouldnt receive a "your song didn't take hold" message when the mob is already slowed, because that song's slow component is zero (no conflict)
  #2  
Old 02-01-2019, 06:21 PM
Cen Cen is offline
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Since this is part of my main rotation of doing some charm farming i've been doing, I started checking this. You're right. Kind of annoying. The slow doesn't seem to be applying. However, I notice the aggro is also disproportionately low as well.. Like the game is factoring in the fact that the mob isn't being slowed either. Weird.

At least its got some nice damage ;/
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Old 02-01-2019, 06:34 PM
jazzman_so_fresh jazzman_so_fresh is offline
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I dislike how I go to use this song during a raid and some shaman or enchanter dude slows the mob already, so my song doesn't stick!

How do you throw this into your rotation? Sing it after charm has been done? Do it first in your series of dots so you can be far away when it breaks?
  #4  
Old 02-01-2019, 07:32 PM
Cen Cen is offline
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In charm killing I charm mob 1, and on mob 2 I three chant and cessassion, hymn if hurt, or delay if not, and, begin charming mob 2. Repeat dots on mob 1. I am 56 so those are the most damaging dots.
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Old 02-01-2019, 08:35 PM
Triiz Triiz is offline
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A stop watch over 30 seconds isn't a very accurate way to parse something. A lot of things can go into that. Are you counting kicks and bash or just regular hits? Download Gamparse or Yalp and test it on something over a longer period.

But if it does slow it isn't a good idea to use it while charming. Any negligible difference you get from the extra damage compared to using a different dot will be wiped out due the mobs doing much less damage to each other while slowed which costs you mana which means more downtime.
  #6  
Old 02-02-2019, 12:36 AM
Cen Cen is offline
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Quote:
Originally Posted by Triiz [You must be logged in to view images. Log in or Register.]
A stop watch over 30 seconds isn't a very accurate way to parse something. A lot of things can go into that. Are you counting kicks and bash or just regular hits? Download Gamparse or Yalp and test it on something over a longer period.

But if it does slow it isn't a good idea to use it while charming. Any negligible difference you get from the extra damage compared to using a different dot will be wiped out due the mobs doing much less damage to each other while slowed which costs you mana which means more downtime.
On paper, this seems rational, but it's not always true. In fact, i'm the perfect level, killing the perfect mobs, for it to be false. The mobs I happen to be farming right now are charmable with the free charm spell. The 5 highest damage abilities I have do 62, 60, 60, 42, and 38 per tick. Chords of Cessation is one of the 60 damage songs. The mobs in question do less damage per minute to each other then I do to the single mob being dotted. Therefore, the cost of the loss in slow damage would have been a better tradeoff anyway for the more damage i'm doing to the other mob. However, this is not a problem anyway, since this song is bugged and the slow isn't working. Also, even if the slow were significant enough to be a problem, some of the mobs im mashing into each other are mismatched, which could be abused to positive effect.
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  #7  
Old 02-02-2019, 04:34 PM
Triiz Triiz is offline
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Aw thought mobs below the 37 cap on Solon's Song are green for anyone over level 52. Regardless, it wouldn't be a comparison of no dots compared to using dots, it's the damage difference between using Denon's in place of Chords of Cessation. I assume Denon's is the 38 per tick in your list at your level with your instruments so a difference of 220 damage a minute. The difference between an unslowed mob compared to a 20% slowed mob should be more than 220 damage a minute. Just the min/max perspective of it.


I always felt like the slow in it worked but I could be wrong, I haven't used it for slow in a long time because I usually use Angstlich's . I don't want to move my bard but if it is broken someone will need to make a bug report with logs and parses for it to get fixed.
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