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  #1  
Old 02-27-2010, 07:24 PM
umpf2010 umpf2010 is offline
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Unhappy FD nerf

Umpf sadfacewithtears for FD nerf, no more easy ride! send me a pm rogean for bribe negotiations...

Is the fail probability same as classic? anyone have any info on this? patch message was vague imo...
  #2  
Old 02-27-2010, 07:30 PM
Zordana Zordana is offline
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i thought if you had somethin attackin you, it had a chance to not work, but if you werent engaged, it was 100% .. tho 10 years is a loong time and alzheimer is a bish [You must be logged in to view images. Log in or Register.]
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  #3  
Old 02-27-2010, 08:13 PM
dannym3141 dannym3141 is offline
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FD used to work like this in classic classic:

falls to the ground = fail.
feign death whilst auto attacking = fail (but no fall to ground message shown)
feign death with auto attack off = success (if no fall to ground message)

I believe part way into kunark this was confirmed as a bug and changed so that feign death only ever failed if "fall to ground" was shown.

Spell hits after you feign are slightly different - the feign still works, but if any spell affects you whilst you're successfully feigned, it'll effectively stand up back up again (but you have to stand up manually). If you resist, the feign succeeds.

The only difference i've noticed on p1999 between live and after the "bug fix" is that as soon as you feign your aggro list is entirely and instantly wiped, you can stand up immediately (as long as you're not in aggro range/LOS) and you will not get any aggro again. In fact, you may remember that when "fading memories" bard skill came in, bards became popular pullers in certain circumstances because, unlike monks, they could wipe their aggro list once every... 72 mins? Whatever it was. Basically monks have a 6 second cooldown fading memories atm on p1999.

That's not exactly how it was in live. In live, feign had a chance of wiping your aggro but also a chance of keeping you on their aggro list. This could be used as a tool, it could also be annoying as sometimes you'd have to feign and /q and log back in so that you'd be wiped off the aggro list for definite. This is why sometimes bards were used. Very very very fast, instant aggro wipe, you didn't have to wait for FD and /q.

Probably been said before, but if not, there it is!
Last edited by dannym3141; 02-27-2010 at 08:15 PM..
  #4  
Old 02-27-2010, 08:22 PM
guineapig guineapig is offline
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Well there is absolutely nothing I can add to that... um... Capital K in Kunark... [You must be logged in to view images. Log in or Register.]


Seriously though, good post!
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  #5  
Old 02-27-2010, 08:24 PM
NotInventedHere NotInventedHere is offline
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In regards to monk feign death mechanics;
The way it currently works is the way it was originally. At some point, perhaps around Kunark era, they nerfed FD mechanics so that mobs over level 35 have a chance to remember you once you stand up from a feign. The percent chance for a mem wipe of the aggroed mobs on a FD was somewhere around 80% for static spawns and 20% for wandering spawns. Also, after a certain amount of time staying feigned(maybe 2 minutes?) you would have all aggro cleared on standing.

Edit: It may be that FD always was like that for level 35 and over mobs, since come to think of it, I was about level 30 or so on my monk when Kunark came out, so I never fought any mobs that level until then.
Last edited by NotInventedHere; 02-27-2010 at 08:29 PM..
  #6  
Old 02-27-2010, 08:24 PM
siinge siinge is offline
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Quote:
Originally Posted by dannym3141 [You must be logged in to view images. Log in or Register.]
FD used to work like this in classic classic:

falls to the ground = fail.
feign death whilst auto attacking = fail (but no fall to ground message shown)
feign death with auto attack off = success (if no fall to ground message)

I believe part way into kunark this was confirmed as a bug and changed so that feign death only ever failed if "fall to ground" was shown.

Spell hits after you feign are slightly different - the feign still works, but if any spell affects you whilst you're successfully feigned, it'll effectively stand up back up again (but you have to stand up manually). If you resist, the feign succeeds.

The only difference i've noticed on p1999 between live and after the "bug fix" is that as soon as you feign your aggro list is entirely and instantly wiped, you can stand up immediately (as long as you're not in aggro range/LOS) and you will not get any aggro again. In fact, you may remember that when "fading memories" bard skill came in, bards became popular pullers in certain circumstances because, unlike monks, they could wipe their aggro list once every... 72 mins? Whatever it was. Basically monks have a 6 second cooldown fading memories atm on p1999.

That's not exactly how it was in live. In live, feign had a chance of wiping your aggro but also a chance of keeping you on their aggro list. This could be used as a tool, it could also be annoying as sometimes you'd have to feign and /q and log back in so that you'd be wiped off the aggro list for definite. This is why sometimes bards were used. Very very very fast, instant aggro wipe, you didn't have to wait for FD and /q.

Probably been said before, but if not, there it is!
Negative in classic fd would wipe aggro 100%, and if you had a dot on the mob it would start the aggro list all over again. Here is my proof.

So many people with "i think so therefore it must be right" Post proof or dont post at all. Im tired of speculations of what you remember from 10 years ago, having a possible impact in future changes. The Gms have alot on there hands. They can't do the research when there are more important things in line. If 10 people say its so then is it so? no.

http://everquest.allakhazam.com/db/spell.html?spell=366

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Posted: Sep 19th 2003 2:30am | IP: Logged | Reply to this
Saurom

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I've noticed that while in groups feigning death kills agro instantly on spells that generate immediately. This includes nukes, mez, slow, resist debuff, group taps ETC. This does not include any Damage over time spells. If you feign successfully and have so many dot spells on a mob that when you stand up and the next tick goes off it attacks you. You are WAY over dotting and it will continue to agro you until the other party members can taunt it off you.

For instance I was the parties ghetto mezzer and ghetto slower in a MMC group, I would get agro like nuts from both slowing and mezzing, after they had killed a mob and was about to move to the next I would feign death and as soon as they started fighting I would stand back up and almost completely agroless even though I had mezzed the mob maybe 3 times and slowed it's attacks. Feigning is a great way to charm kite correctly as well.

If your around level 52 waste the time to get your LoY feign, it barely ever fails and will get your abjuration maxed for death peace. Using hte level 16 feign and the 52 feign is a world of difference as far as fail rate goes.
  #7  
Old 02-27-2010, 08:36 PM
NotInventedHere NotInventedHere is offline
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Here is a guide to monk FD from an archived version of Monkly-Business circa November 2000.
http://web.archive.org/web/200012100...skills/fd.html
  #8  
Old 02-27-2010, 08:50 PM
umpf2010 umpf2010 is offline
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I am not arguing the failing chance patch, however the fail while attacking is just unnecessary and kind of like recreating a bug.

It was a mistake that was corrected later on. Not everything "Classic" was as intended.

It's easily solved of course by creating a button (/attack off /cast #), but in the future perhaps one should ask themselves if the adjustment to the spell or skill makes sense, or is just a waste of time.

Anyway, back to waiting for log server to work :/
Last edited by umpf2010; 02-27-2010 at 08:53 PM.. Reason: grammar
  #9  
Old 02-27-2010, 08:57 PM
Loke Loke is offline
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To my knowledge (played a monk from classic until mid-luclin), NotInvitedHere has it right.
  #10  
Old 02-27-2010, 09:09 PM
Bayleo Bayleo is offline
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I have to agree with Umpf. I still have an item database on my small sewing kit (very very very not classic), and yet we're patching to put confirmed bugs BACK into the game?

PS. I think the discussion about the "remembrance mechanic" upon standing has ties to the message you get while on the ground for an extended period: "Your enemies have forgotten about you".
Last edited by Bayleo; 02-27-2010 at 09:12 PM..
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