Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-30-2019, 10:19 AM
locrian21 locrian21 is offline
Large Rat


Join Date: Dec 2014
Posts: 5
Default question - basic grouping

I dabbled in p99 6 or so years ago, but never really got into it.

I've rolled a wizard on green and i've read variety of posts/forums/reddit looking for some insight into what groups like and go for.

I feel like wizard might be in a weird place maybe based on what i've read.

I don't mind being a mediocre class or a non-meta. I just don't want to end up spending 95% of my gameplay solo and lfg.

Any input from p99 vets would be appreciated.
  #2  
Old 10-30-2019, 10:27 AM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,985
Default

Wizard is adequate DPS in a group, and doesn't have an EXP bonus. Also can use root for crowd control.

Overall, a class generally welcome in groups. Adequate solo with quad kiting. Better in a group managing mana use.
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
  #3  
Old 10-30-2019, 10:42 AM
AegnorP99 AegnorP99 is offline
Aviak


Join Date: Jan 2019
Posts: 95
Default

Now is the best time for wizards in exp groups in all of Classic EQ. Unlike on Blue where melee toons are essentially gifted a free 10/20 ratio weapon upon character creation (this is barely an exaggeration), you'll be grouped with people wielding weapons closer to 7/35 or so. Your wizard nukes are much more competitive in this environment.

Hopefully the anti-wizard stigma from Blue hasn't carried over to Green yet, because wizard dps is pretty solid at this point.
__________________
Green Server
Hendrik - 21 Human Druid

Blue Server
Aegnor Eldruin - 60 High Elf Wizard <Dial a Port>
Vizeryn_D'Raethe - 60 Erudite Paladin
Formerly of <Azure Guard>
  #4  
Old 10-30-2019, 10:56 AM
locrian21 locrian21 is offline
Large Rat


Join Date: Dec 2014
Posts: 5
Default

appreciate the feed back.
  #5  
Old 10-30-2019, 11:02 AM
Deathrydar Deathrydar is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,671
Default

There are going to be elitist jerks in every game. There is nothing you can do about it. Right now, those elitist jerks are the majority because the casual players don't want to deal with those jerks, or don't have enough time to run around and try to find a MOB to kill with the limited time they have to play.

It'll clear up!
  #6  
Old 10-30-2019, 11:16 AM
oldhead oldhead is offline
Fire Giant


Join Date: Mar 2010
Location: USA
Posts: 833
Default

I feel like all feedback given is accurate.
  #7  
Old 10-30-2019, 02:17 PM
Videri Videri is offline
Planar Protector

Videri's Avatar

Join Date: Dec 2014
Posts: 2,903
Lightbulb Top o’ the head

• Many groups take wizards. I got plenty of groups leveling up as a wizard on Blue this year, though I opted to quad or otherwise solo more than I grouped. Green might be even better, as a naked wizard compares better to naked melee than it does to twinks.
• Use your CC spells foremost; nuke if CC is not needed. Stun healing mobs at 40%; stun wizard/cleric mobs to prevent dispels, AE nukes, or other annoying spells; root adds; snare and then root adds. And yes, it’s not crazy to use your snare on a single mob even though it’s an AE snare. You can even snare on inc, kite and root, then sit back down. Get your flux staff (not available yet on Green) because it’s great for forcing a mob to come to you so you can root it away from the group. Why do any of this? To save healer mana by preventin mobs from hitting anyone. Keep your rune up so they don’t need to heal you. Keep a stack of reagents. Totally worth it.
• Learn to park caster mobs around corners and root them so they can’t freecast on your group. Also park healer mobs far enough away that they do not heal allied mobs.
• Form your own groups or send tells to existing groups. You are not allowed to complain about lack of groups unless you are doing this!
• Bind near your hunting area, port yourself to places like WC or EC (via NRo) to get clarity or POTG, and gate back. This noticeably improves your output of damage and CC.
Last edited by Videri; 10-30-2019 at 02:20 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.