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#1
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![]() I dabbled in p99 6 or so years ago, but never really got into it.
I've rolled a wizard on green and i've read variety of posts/forums/reddit looking for some insight into what groups like and go for. I feel like wizard might be in a weird place maybe based on what i've read. I don't mind being a mediocre class or a non-meta. I just don't want to end up spending 95% of my gameplay solo and lfg. Any input from p99 vets would be appreciated. | ||
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#2
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![]() Wizard is adequate DPS in a group, and doesn't have an EXP bonus. Also can use root for crowd control.
Overall, a class generally welcome in groups. Adequate solo with quad kiting. Better in a group managing mana use. | ||
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#3
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![]() Now is the best time for wizards in exp groups in all of Classic EQ. Unlike on Blue where melee toons are essentially gifted a free 10/20 ratio weapon upon character creation (this is barely an exaggeration), you'll be grouped with people wielding weapons closer to 7/35 or so. Your wizard nukes are much more competitive in this environment.
Hopefully the anti-wizard stigma from Blue hasn't carried over to Green yet, because wizard dps is pretty solid at this point.
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Green Server
Hendrik - 21 Human Druid Blue Server Aegnor Eldruin - 60 High Elf Wizard <Dial a Port> Vizeryn_D'Raethe - 60 Erudite Paladin Formerly of <Azure Guard> | ||
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#4
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![]() appreciate the feed back.
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#5
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![]() There are going to be elitist jerks in every game. There is nothing you can do about it. Right now, those elitist jerks are the majority because the casual players don't want to deal with those jerks, or don't have enough time to run around and try to find a MOB to kill with the limited time they have to play.
It'll clear up! | ||
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#6
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![]() I feel like all feedback given is accurate.
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#7
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![]() • Many groups take wizards. I got plenty of groups leveling up as a wizard on Blue this year, though I opted to quad or otherwise solo more than I grouped. Green might be even better, as a naked wizard compares better to naked melee than it does to twinks.
• Use your CC spells foremost; nuke if CC is not needed. Stun healing mobs at 40%; stun wizard/cleric mobs to prevent dispels, AE nukes, or other annoying spells; root adds; snare and then root adds. And yes, it’s not crazy to use your snare on a single mob even though it’s an AE snare. You can even snare on inc, kite and root, then sit back down. Get your flux staff (not available yet on Green) because it’s great for forcing a mob to come to you so you can root it away from the group. Why do any of this? To save healer mana by preventin mobs from hitting anyone. Keep your rune up so they don’t need to heal you. Keep a stack of reagents. Totally worth it. • Learn to park caster mobs around corners and root them so they can’t freecast on your group. Also park healer mobs far enough away that they do not heal allied mobs. • Form your own groups or send tells to existing groups. You are not allowed to complain about lack of groups unless you are doing this! • Bind near your hunting area, port yourself to places like WC or EC (via NRo) to get clarity or POTG, and gate back. This noticeably improves your output of damage and CC.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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Last edited by Videri; 10-30-2019 at 02:20 PM..
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