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#1
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![]() Question from an ignorant person who never played melee classes much.
Is the fist damage table on the wiki before the primary dmg bonus or is it built into the number shown? For example --- It says level 50 fists are 14/30. Is that with melee dmg bonus or is it actually 22/30 taking the 8 dmg bonus into account on top of the value shown? Trying to value a weapon and/or see when it stops being better than fists in the primary hand and am not sure what number is correct. Thank you. | ||
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#2
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![]() Not sure what the answer is, but I can tell you that at about level 25 is when fists become as good or better than any weapon in classic.
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#3
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Last edited by zaneosak; 01-07-2020 at 11:34 AM..
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#4
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![]() A log parser may be handy for determining for yourself.
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Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | ||
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#5
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#6
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![]() That's not how damage bonus works. When you swing and the game determines you hit the mob you get a damage number that you hit the mob for based on the damage of your weapon then the damage bonus is added to that. Essentially the damage bonus determines the absolute floor of damage you'll hit for. If the game decides you hit for 1 damage and the bonus of your mainhand is 8 then you'll hit for 9. I'm not sure if it's possible to hit for 0+bonus.
You don't just add the bonus to the weapon damage. | ||
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#7
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#8
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#9
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#10
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![]() Monk fists in Classic start to reliably outdamage any weapons you can get outside of Plane of Sky around level 30. So use those Enameled Black Maces until then.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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