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#1
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![]() Whats the better group dynamic ( just the 4 players)?
Paladin, Cleric, Enchanter, Shaman or Paladin, Cleric, Enchanter, Druid This is for long term general grouping. | ||
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#2
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![]() paladin cleric enchanter shaman because shamans shit all over druids
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#3
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![]() Shaman over druid for Talisman/Stat Buffs/Slow/Torpor
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#4
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![]() If you don't mind walking/bugging people for ports go with sham in 4th slot. But in reality a druid is still very effective in small groups situations. Having a druid would make charming mobs much safer and more effective for the enchanter just because snared mobs are easier to recharm. Also having evac in tight spots always helps and can save you loads of time avoiding CR's. Since enchanters have slow/clarity the shaman to me becomes less attractive and the sheer utility of having the druid for ports/snares/evacs among other things becomes more attractive. Also take into account that druids can do some cool shit using charmed pets throughout the levels in combination with an enchanter.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#5
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![]() I'm a personal fan of avoiding the xp penalty if I can. Warrior, cleric, enchanter, whateveryouwanthere
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Camillo
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#6
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![]() Quote:
I think I would put a Warrior or a SK ahead of a Paladin. Paladins just do not have much DPS. [You must be logged in to view images. Log in or Register.] I know this is a dirty word but a Ranger has the same DPS as a Warrior and has snare, root Harmony, track, etc. So maybe Ranger and the Shaman?? | |||
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#7
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![]() Quote:
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#8
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![]() Quote:
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#9
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![]() Also -- I noticed as a rogue warriors can't hold aggro for shit once you hit 55 and get double backstab. So it can be frustrating as a rog/monk to have your dps gimped by warriors lack of aggro, which will require other group members to use mana for roots or heals on players who wouod not have otherwise needed it had the tank been a pal/sk/ranger. So keep in mind that while hybrids are taking more exp per kill than non hybrids, they also make groups more efficient in terms of overall killing/exp flow.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#10
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![]() Quote:
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